Best map: Kaboom Canyon with 60.6% from 754 games.
Silverchange
07/31 to 08/21, 8 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 07/31 and 08/21.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.4 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Kaboom Canyon ![]() |
60.6% | 754 | 54 | ||
Pit Stop ![]() |
60.1% | 849 | 56 | ||
Hot Potato ![]() |
58.8% | 779 | 55 | ||
Parallel Plays ![]() |
57.0% | 751 | 54 | ||
Flaring Phoenix ![]() |
57.0% | 737 | 54 | ||
Layer Cake ![]() |
55.8% | 824 | 56 | ||
Hideout ![]() |
55.6% | 691 | 53 | ||
Belle's Rock ![]() |
55.1% | 762 | 54 | ||
New Horizons ![]() |
55.0% | 734 | 54 | ||
Triple Dribble ![]() |
54.9% | 736 | 54 | ||
Bridge Too Far ![]() |
54.9% | 718 | 54 | ||
Safe(r) Zone ![]() |
54.6% | 733 | 54 | ||
Pinball Dreams ![]() |
54.5% | 749 | 54 | ||
Safe Zone ![]() |
54.7% | 684 | 53 | ||
Spiraling Out ![]() |
54.5% | 738 | 54 | ||
Hard Rock Mine ![]() |
54.1% | 772 | 55 | ||
Double Swoosh ![]() |
54.0% | 802 | 55 | ||
Sneaky Fields ![]() |
54.1% | 745 | 54 | ||
Open Business ![]() |
54.3% | 667 | 52 | ||
Center Stage ![]() |
53.9% | 742 | 54 | ||
Ring of Fire ![]() |
54.2% | 638 | 52 | ||
Gem Fort ![]() |
53.4% | 784 | 55 | ||
Rustic Arcade ![]() |
53.8% | 666 | 52 | ||
Dueling Beetles ![]() |
53.4% | 693 | 53 | ||
Out in the Open ![]() |
53.1% | 712 | 53 | ||
Dry Season ![]() |
52.5% | 729 | 54 | ||
Undermine ![]() |
51.9% | 774 | 55 | ||
Shooting Star ![]() |
51.5% | 707 | 53 | ||
Deathcap Trap prev. season |
49.2% | 118 | 27 | ||
Crystal Arcade prev. season |
48.5% | 97 | 24 |
Direct duels across all ranked maps: how Edgar does when that brawler is on the enemy team. Computed for Silver.
Worst case: 29.4% against Chuck in Heist. On average the worst case sits at 21.1%.
R-T
31.0%
71 duels
Bolt
32.4%
420 duels
Chuck
32.5%
286 duels
Bo
36.3%
822 duels
Gigi
36.8%
68 duels
Mandy
36.9%
439 duels
These counter Edgar anyway — even where Edgar wins against them: they take off more than their strength would give. They are missing above because that list sorts by confidence, not by the raw rate — so watch the duel count.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team — which combination wins. Computed for Silver.
Trunk
65.9%
1,512 games
Kaze
60.7%
4,308 games
Bo
65.0%
669 games
Mico
69.8%
318 games
Bolt
68.8%
349 games
Nori
61.1%
1,813 games
Players with a profile and at least 20 games on Edgar, sorted by the Wilson lower bound. To the full list