Best map: Safe Zone with 60.1% from 808 games.
Wins late — in Heist 12.8 points better in long rounds than in short ones (48.1% against 35.3%, split at 81 s). Needs the long round; in a fast game he never arrives.
Diamondchange
08/04 to 08/21, 14 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +21.3 — rewards skill: from Silver to Legendary the win rate climbs by 21.3 points (regression 36.3% to 57.6%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe Zone prev. season |
60.1% | 808 | 55 | ||
Out in the Open ![]() |
58.0% | 723 | 54 | ||
Kaboom Canyon prev. season |
56.1% | 795 | 55 | ||
Bridge Too Far ![]() |
57.6% | 493 | 48 | ||
Shooting Star prev. season |
54.7% | 466 | 47 | ||
Flaring Phoenix prev. season |
56.9% | 248 | 38 | ||
Dry Season prev. season |
56.2% | 219 | 36 | ||
Rustic Arcade prev. season |
55.9% | 229 | 36 | ||
Crystal Arcade prev. season |
65.3% | 72 | 19 | ||
Ring of Fire prev. season |
56.1% | 173 | 32 | ||
Hideout prev. season |
55.0% | 200 | 34 | ||
Layer Cake prev. season |
54.4% | 160 | 31 | ||
New Horizons prev. season |
51.2% | 322 | 42 | ||
Safe(r) Zone ![]() |
50.7% | 298 | 40 | ||
Deathcap Trap prev. season |
51.4% | 105 | 25 | ||
Center Stage prev. season |
54.5% | 33 | 7 | ||
Undermine prev. season |
48.5% | 101 | 24 | ||
Hard Rock Mine prev. season |
48.4% | 95 | 23 | ||
Double Swoosh prev. season |
48.8% | 80 | 21 | ||
Dueling Beetles prev. season |
50.0% | 52 | 14 | ||
Gem Fort prev. season |
47.4% | 114 | 26 | ||
Parallel Plays prev. season |
47.0% | 100 | 24 | ||
Pinball Dreams prev. season |
48.6% | 35 | 8 | ||
Spiraling Out ![]() |
50.0% | 14 | 0 | ||
Belle's Rock prev. season |
45.6% | 158 | 31 | ||
Triple Dribble prev. season |
46.2% | 26 | 4 | ||
Open Business prev. season |
44.2% | 43 | 11 | ||
Pit Stop ![]() |
40.0% | 30 | 6 | ||
Hot Potato prev. season |
42.5% | 73 | 19 | ||
Sneaky Fields prev. season |
31.6% | 19 | 0 |
Direct duels in Knockout: how Eve does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 12.0% against Trunk in Hot Zone — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
66.4%
232 games
Nori
66.7%
111 games
Max
64.8%
71 games
Meeple
66.7%
60 games
Mina
64.2%
67 games
Nani
65.0%
60 games
Players with a profile and at least 20 games on Eve, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.