Wins late — in Heist 11.2 points better in long rounds than in short ones (43.7% against 32.6%, split at 81 s). Needs the long round; in a fast game he never arrives.
Win rate per rank tier on Layer Cake — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression +2.3 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Bounty: how Fang does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Computed for Gold.
Dynamike
67.4%
138 duels
Kaze
57.6%
498 duels
Shelly
77.8%
63 duels
Bibi
67.7%
62 duels
Crow
57.4%
162 duels
Colette
64.8%
71 duels
Fang counters these as well. They are missing above because that list sorts by confidence, not by the raw rate — on few duels a high percentage can be chance. So watch the duel count here in particular.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed for Gold.
Edgar
58.2%
624 games
Brock
58.5%
552 games
Piper
57.2%
430 games
Bolt
62.6%
147 games
Willow
54.8%
250 games
Mortis
54.7%
223 games
Players with a profile and at least 20 games on Fang, sorted by the Wilson lower bound. To the full list