Best map: Rustic Arcade with 58.2% from 703 games.
Wins late — in Brawl Ball 3.0 points better in long rounds than in short ones (51.9% against 48.9%, split at 94 s). Needs the long round; in a fast game he never arrives.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 6 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −8.5 — punishes weak opponents: from Bronze to Masters the win rate drops by 8.5 points (regression 55.1% to 46.5%). Higher up he gets outplayed.
Gem Grab▾
Where this brawler works (ranked, Silver). Filtered to Gem Grab: 7 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Rustic Arcade ![]() |
58.2% | 703 | 53 | ||
Gem Fort ![]() |
56.2% | 555 | 50 | ||
Hard Rock Mine ![]() |
51.7% | 544 | 49 | ||
Double Swoosh ![]() |
50.7% | 560 | 50 | ||
Undermine ![]() |
50.3% | 571 | 50 | ||
Deathcap Trap prev. season |
54.2% | 24 | 3 | ||
Crystal Arcade prev. season |
40.0% | 10 | 0 |
Direct duels in Gem Grab: how Fang does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 32.8% against R-T in Brawl Ball. On average the worst case sits at 29.0%.
Fang counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
67.1%
3,018 games
Clancy
61.5%
660 games
Bo
57.2%
5,561 games
Doug
60.0%
846 games
Bull
57.8%
1,770 games
Stu
55.6%
3,554 games
Players with a profile and at least 20 games on Fang, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Sachin | Legendary | 29 | 43.3% | 89.7% |
| 2 | Pokego | Legendary | 91 | 40.2% | 54.9% |
| 3 | Гриша | Legendary | 31 | 39.9% | 74.2% |
| 4 | Kicker Dude | Legendary | 34 | 39.6% | 70.6% |
| 5 | ون بيس ربكم | Legendary | 24 | 38.2% | 75.0% |