There are barely any games for this brawler on Bridge Too Far — he is effectively not picked here. The sections below therefore show what is known about him aside from this map.
For Heist, this map's mode — duels and star rates are available per mode, not per map.
Direct duels in Heist: how Gale does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Bridge Too Far. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
61.5%
600 games
Edgar
54.1%
897 games
Mico
56.1%
399 games
Chuck
56.5%
356 games
Trunk
60.5%
119 games
Bolt
57.9%
95 games
Players with a profile and at least 20 games on Gale, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | PK|Marx | Legendary | 25 | 36.0% | 60.0% |
| 2 | JAU | Mythic | 29 | 33.7% | 48.3% |
| 3 | 卵泥棒 | Diamond | 36 | 32.3% | 41.7% |
| 4 | tigerpaul | Diamond | 29 | 31.1% | 37.9% |
| 5 | she follow me | Diamond | 30 | 30.0% | 33.3% |