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EN

Gale

Controller Epic Ranked · Diamond Gem Grab
51.9%Win rate in Gem Grab
4,231Games
80Trust Score
31. of 105Rank in Gem Grab

Best map: Ring of Fire with 54.3% from 1,282 games.

Wins late — in Gem Grab 4.0 points better in long rounds than in short ones (51.9% against 47.9%, split at 103 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 37.BreadthCounter safetyStar rate
Win rate 71.51.9 %
Popularity 37.0.30 %
Breadth 51.17% of maps
Counter safety 86.41.0 %
Star rate 66.26.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 86th means “better than 86% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 17 days. 13 earlier days are left out — below 216 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/04 — 58.6% from 266 appearances08/05 — 51.5% from 936 appearances08/06 — 53.9% from 614 appearances08/11 — 47.5% from 221 appearances08/12 — 48.0% from 556 appearances08/13 — 45.6% from 586 appearances08/14 — 50.5% from 719 appearances08/15 — 51.6% from 668 appearances08/16 — 46.3% from 775 appearances08/17 — 49.0% from 833 appearances08/18 — 51.3% from 813 appearances08/20 — 51.9% from 539 appearances08/21 — 51.9% from 940 appearances08/22 — 53.1% from 780 appearances08/23 — 49.6% from 568 appearances08/24 — 52.6% from 781 appearances08/25 — 51.3% from 602 appearances
58.6%08/04 51.3%08/25

Pick rate

08/04 — 0.6% from 266 appearances08/05 — 0.7% from 936 appearances08/06 — 0.5% from 614 appearances08/11 — 0.9% from 221 appearances08/12 — 0.9% from 556 appearances08/13 — 0.6% from 586 appearances08/14 — 0.7% from 719 appearances08/15 — 0.6% from 668 appearances08/16 — 0.6% from 775 appearances08/17 — 0.6% from 833 appearances08/18 — 0.7% from 813 appearances08/20 — 0.3% from 539 appearances08/21 — 0.3% from 940 appearances08/22 — 0.3% from 780 appearances08/23 — 0.3% from 568 appearances08/24 — 0.3% from 781 appearances08/25 — 0.3% from 602 appearances
0.6%08/04 0.3%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Legendary the win rate stays practically the same (regression −0.2 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 30.4% from 473 gamesSilver — 42.6% from 1,027 gamesGold — 50.5% from 7,003 gamesDiamond — 50.7% from 11,644 gamesMythic — 48.9% from 93,144 gamesLegendary — 47.5% from 14,538 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Gem Grab

Where this brawler works (ranked, Diamond). Filtered to Gem Grab: 7 of 32 maps.

MapWin rateGamesTrust
Undermine Gem Grab 53.7%
870 56
Gem Fort Gem Grab 53.1%
864 56
Crystal Arcade Gem Grabprev. season 52.6%
1005 59
Rustic Arcade Gem Grab 52.8%
699 53
Double Swoosh Gem Grab 50.7%
929 57
Deathcap Trap Gem Grabprev. season 49.4%
1080 60
Hard Rock Mine Gem Grab 49.4%
869 56

Against whom

Direct duels in Gem Grab: how Gale does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 30.4% against Trunk in Knockout. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 71.6% 552 games Edgar 54.5% 2,090 games Mortis 55.3% 1,103 games Bull 56.9% 401 games Bo 53.7% 1,086 games Fang 54.8% 500 games

Who plays him best soon

Players with a profile and at least 20 games on Gale, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 PK|Marx Legendary 25 35.1% 60.0%
2 JAU Mythic 32 34.4% 53.1%
3 まーちゃ Diamond 25 32.4% 48.0%
4 わくわく Legendary 22 31.6% 45.5%
5 卵泥棒 Diamond 39 31.5% 41.0%