My roster

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EN

Gene

Controller Mythic All games Heist
20.9%Win rate in Heist
3,818Games
79Trust Score
106. of 106Rank in Heist

Best map: Acid Lakes with 77.7% from 157 games.

Trophy Roadchange

Profile

Estimated (dashed in the figure, hollow corner): Star rate. He has too few battles for that in Heist — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win rate 0.PopularityBreadthCounter safetyStar rate
Win rate 0.20.9 %
Popularity 14.0.17 %
Breadth 10.9% of maps
Counter safety 0.3.9 %
Star rate 19.≈ 4.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 14th means “better than 14% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 16 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/03 — 13.2% from 76 appearances08/04 — 11.1% from 63 appearances08/05 — 23.4% from 124 appearances08/11 — 18.6% from 118 appearances08/12 — 15.5% from 71 appearances08/13 — 17.3% from 196 appearances08/14 — 20.5% from 88 appearances08/15 — 19.4% from 309 appearances08/16 — 26.3% from 118 appearances08/17 — 21.7% from 272 appearances08/18 — 31.7% from 104 appearances08/19 — 21.8% from 734 appearances08/20 — 19.1% from 429 appearances08/21 — 25.6% from 324 appearances08/23 — 19.1% from 236 appearances08/25 — 18.3% from 366 appearances
13.2%08/03 18.3%08/25

Pick rate

08/03 — 0.3% from 76 appearances08/04 — 0.2% from 63 appearances08/05 — 0.1% from 124 appearances08/11 — 0.1% from 118 appearances08/12 — 0.1% from 71 appearances08/13 — 0.1% from 196 appearances08/14 — 0.1% from 88 appearances08/15 — 0.2% from 309 appearances08/16 — 0.2% from 118 appearances08/17 — 0.2% from 272 appearances08/18 — 0.2% from 104 appearances08/19 — 0.2% from 734 appearances08/20 — 0.2% from 429 appearances08/21 — 0.2% from 324 appearances08/23 — 0.2% from 236 appearances08/25 — 0.3% from 366 appearances
0.3%08/03 0.3%08/25

On which maps

Heist

Where this brawler works. Filtered to Heist: 6 of 167 maps.

MapWin rateGamesTrust
Photic Doom Heist 29.4%
228 36
Eating Good! Heist 24.4%
357 43
Hot Tubs Heist 20.1%
427 46
Hot Potato Heist 18.1%
504 48
Quintillion Heist 21.5%
1617 66
Jedna Heist 17.7%
685 53

Against whom

Direct duels in Heist: how Gene does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 3.9% against Trunk in Heist — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Kaze 55.0% 151 games Nori 44.9% 127 games Edgar 42.0% 174 games Bull 27.5% 69 games 8-Bit 26.3% 114 games Lily 14.3% 77 games

Who plays him best soon

Players with a profile and at least 20 games on Gene, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Safezy 🍥 Masters 43 37.1% 58.1%
2 Shinee♡ Legendary 39 36.0% 56.4%
3 𝓗𝓾𝓰𝓸🪽 Masters 32 35.9% 59.4%
4 Rice Legendary 20 35.7% 70.0%
5 輝|Nezuko🖤 Masters 36 35.4% 55.6%