Wins early — in Knockout 13.3 points better in short rounds than in long ones (58.9% against 45.7%, split at 98 s). A pick for pace — if the game drags on, it works against him.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression +1.4 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Brawl Ball: how Gigi does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed across all ranked tiers together — not for your tier alone.
Gigi counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Griff
56.9%
548 games
Bull
57.1%
240 games
Rico
53.8%
511 games
Edgar
53.6%
491 games
Frank
57.8%
180 games
Fang
65.1%
83 games
Players with a profile and at least 20 games on Gigi, sorted by the Wilson lower bound. To the full list