My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Gray

Support Mythic Ranked · Silver
56.4%Win rate across all maps
2,766Games
74Trust Score
17. of 105Rank by score

Best map: New Horizons with 66.6% from 299 games.

Wins late — in Hot Zone 9.7 points better in long rounds than in short ones (57.4% against 47.7%, split at 96 s). Needs the long round; in a fast game he never arrives.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularity 22.BreadthCounter safetyStar rate
Win rate 86.56.4 %
Popularity 22.0.24 %
Breadth 70.27% of maps
Counter safety 59.28.9 %
Star rate 47.21.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 86th means “better than 86% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/20 — 59.6% from 510 appearances08/21 — 52.1% from 461 appearances08/22 — 49.9% from 407 appearances08/23 — 55.4% from 372 appearances08/24 — 61.7% from 574 appearances08/25 — 57.2% from 435 appearances
59.6%08/20 57.2%08/25

Pick rate

08/20 — 0.2% from 510 appearances08/21 — 0.2% from 461 appearances08/22 — 0.3% from 407 appearances08/23 — 0.3% from 372 appearances08/24 — 0.3% from 574 appearances08/25 — 0.2% from 435 appearances
0.2%08/20 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.6 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 43.7% from 332 gamesSilver — 56.3% from 2,820 gamesGold — 54.2% from 51,029 gamesDiamond — 52.4% from 80,885 gamesMythic — 50.3% from 377,334 gamesLegendary — 52.6% from 178,601 gamesMasters — 54.8% from 7,762 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
New Horizons Knockout 66.6%
299 40
Belle's Rock Knockout 64.3%
266 39
Flaring Phoenix Knockout 61.7%
214 35
Hideout Bounty 61.5%
208 35
Out in the Open Knockout 59.7%
211 35
Shooting Star Bounty 58.4%
197 34
Dry Season Bounty 57.7%
194 34
Hard Rock Mine Gem Grab 63.2%
68 18
Rustic Arcade Gem Grab 54.0%
124 27
Layer Cake Bounty 52.7%
129 28
Parallel Plays Hot Zone 59.6%
47 13
Gem Fort Gem Grab 54.4%
57 16
Pinball Dreams Brawl Ball 53.3%
60 16
Open Business Hot Zone 52.2%
67 18
Ring of Fire Hot Zone 51.5%
66 18
Dueling Beetles Hot Zone 49.4%
83 21
Double Swoosh Gem Grab 46.9%
49 13
Undermine Gem Grab 45.8%
59 16
Center Stage Brawl Ball 44.7%
38 10
Spiraling Out Brawl Ball 44.0%
50 14
Bridge Too Far Heist 42.9%
35 8
Kaboom Canyon Heist 43.2%
44 12
Safe(r) Zone Heist 42.4%
33 7
Sneaky Fields Brawl Ball 40.5%
42 11
Hot Potato Heistprev. season 35.7%
28 5
Pit Stop Heist 35.7%
28 5
Triple Dribble Brawl Ball 34.1%
41 11
Safe Zone Heistprev. season 28.1%
32 7

Who beats Gray and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Gray, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NaRu-‘q’ Masters 62 43.5% 67.7%
2 zyzly Masters 35 41.8% 77.1%
3 Gluttony Legendary 51 40.0% 62.7%
4 Makkan Legendary 28 39.3% 75.0%
5 ㅤㅤㅤㅤ𝙋𝙧𝙚𝙙⚡ Legendary 21 37.5% 76.2%