My roster

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← Overview

Grom

Artillery Epic Ranked · Silver Parallel Plays Hot Zone
20.2%Win rate on Parallel Plays
440Games here
0.2%Pick rate
46Trust Score
99. of 105Rank on this map
+14.4Skill bonus

Profile

For Hot Zone, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win rate 14.PopularityBreadthCounter safetyStar rate
Win rate 14.24.3 %
Popularity 52.0.54 %
Breadth 58.21% of maps
Counter safety 18.26.9 %
Star rate 97.37.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 97th means “better than 97% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier on Parallel Plays — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Mythic, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +14.4 — rewards skill: from Gold to Mythic the win rate climbs by 14.4 points (regression 23.5% to 37.9%). The higher the tier, the better he does.

Gold — 20.2% from 367 gamesDiamond — 38.2% from 477 gamesMythic — 37.1% from 2,383 games
GoldDiamondMythic

Against whom

Direct duels in Hot Zone: how Grom does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Parallel Plays. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Chuck 58.4% 89 games Griff 49.3% 606 games Bibi 51.1% 221 games Trunk 49.2% 362 games Bo 48.1% 621 games Mina 54.9% 71 games

Who plays him best

Players with a profile and at least 20 games on Grom, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Anna Diamond 64 38.0% 53.1%
2 itsme! Mythic 43 37.9% 58.1%
3 小屁孩坏坏 Diamond 20 33.8% 55.0%
4 もりお Mythic 27 33.2% 48.1%
5 まつもと2号 Diamond 23 32.8% 47.8%