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EN

Grom

Artillery Epic Ranked · Diamond Knockout
57.7%Win rate in Knockout
12,237Games
96Trust Score
4. of 105Rank in Knockout

Best map: Flaring Phoenix with 59.4% from 4,032 games.

Wins late — in Hot Zone 10.6 points better in long rounds than in short ones (46.9% against 36.3%, split at 96 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 50.Star rate
Win rate 96.57.7 %
Popularity 66.1.08 %
Breadth 75.30% of maps
Counter safety 50.34.2 %
Star rate 99.42.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 18 days. 11 earlier days are left out — below 252 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/04 — 61.8% from 479 appearances08/05 — 59.9% from 1,405 appearances08/06 — 58.3% from 1,186 appearances08/11 — 48.8% from 258 appearances08/12 — 52.4% from 630 appearances08/13 — 56.5% from 866 appearances08/14 — 58.2% from 1,094 appearances08/15 — 58.0% from 1,081 appearances08/16 — 59.8% from 1,173 appearances08/17 — 57.2% from 1,323 appearances08/18 — 58.9% from 1,313 appearances08/19 — 58.4% from 255 appearances08/20 — 54.2% from 1,626 appearances08/21 — 58.4% from 2,753 appearances08/22 — 56.7% from 2,006 appearances08/23 — 58.2% from 1,717 appearances08/24 — 58.1% from 2,506 appearances08/25 — 59.7% from 1,629 appearances
61.8%08/04 59.7%08/25

Pick rate

08/04 — 1.8% from 479 appearances08/05 — 1.7% from 1,405 appearances08/06 — 1.5% from 1,186 appearances08/11 — 1.7% from 258 appearances08/12 — 1.7% from 630 appearances08/13 — 1.6% from 866 appearances08/14 — 1.8% from 1,094 appearances08/15 — 1.7% from 1,081 appearances08/16 — 1.6% from 1,173 appearances08/17 — 1.7% from 1,323 appearances08/18 — 1.8% from 1,313 appearances08/19 — 1.4% from 255 appearances08/20 — 0.9% from 1,626 appearances08/21 — 0.9% from 2,753 appearances08/22 — 1.0% from 2,006 appearances08/23 — 1.1% from 1,717 appearances08/24 — 1.3% from 2,506 appearances08/25 — 1.3% from 1,629 appearances
1.8%08/04 1.3%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Legendary the win rate stays practically the same (regression −0.2 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 16.1% from 484 gamesSilver — 43.3% from 1,253 gamesGold — 57.6% from 18,136 gamesDiamond — 57.9% from 23,651 gamesMythic — 55.4% from 146,819 gamesLegendary — 52.2% from 16,271 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Diamond). Filtered to Knockout: 4 of 30 maps.

MapWin rateGamesTrust
Flaring Phoenix Knockout 59.4%
4032 79
Belle's Rock Knockout 58.2%
4818 82
New Horizons Knockout 54.7%
1969 69
Out in the Open Knockout 54.9%
1418 64

Against whom

Direct duels in Knockout: how Grom does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 20.9% against Trunk in Heist. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Edgar 61.7% 5,353 games Gray 63.3% 1,316 games Brock 60.1% 6,305 games Bolt 65.5% 594 games Mortis 61.8% 1,289 games Carl 64.9% 479 games

Who plays him best soon

Players with a profile and at least 20 games on Grom, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 itsme! Mythic 60 40.7% 61.7%
2 Anna Diamond 64 37.5% 53.1%
3 또나 Mythic 27 34.3% 55.6%
4 小屁孩坏坏 Mythic 22 34.3% 59.1%
5 BabyMonster Diamond 28 34.0% 53.6%