For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Pro for that. The other axes do.
Direct duels in Brawl Ball: how Gus does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed across all ranked tiers together — not for your tier alone.
Gus counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bibi
50.5%
331 games
Nori
49.7%
306 games
Griff
48.4%
428 games
Chester
50.9%
116 games
Darryl
53.3%
60 games
Otis
45.1%
71 games
Players with a profile and at least 20 games on Gus, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | SW | Point | Legendary | 20 | 36.8% | 75.0% |
| 2 | mnmhm | Mythic | 37 | 34.4% | 51.4% |
| 3 | ワジオ | Diamond | 22 | 33.3% | 54.5% |
| 4 | CONDE | Legendary | 37 | 32.0% | 43.2% |
| 5 | SOLO ONLY | Legendary | 20 | 31.2% | 45.0% |