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← Overview

Hank

Tank Epic Ranked · Gold
55.4%Win rate across all maps
11,576Games
95Trust Score
8. of 105Rank by score
−6.2Skill bonus

Best map: Parallel Plays with 63.5% from 3,796 games.

Wins early — in Brawl Ball 9.5 points better in short rounds than in long ones (56.6% against 47.1%, split at 93 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 15.BreadthCounter safetyStar rate
Win rate 92.55.4 %
Popularity 15.0.13 %
Breadth 57.18% of maps
Counter safety 95.39.4 %
Star rate 73.26.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/24, 7 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/24.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/05 — 55.0% from 120 appearances08/06 — 47.0% from 115 appearances08/20 — 58.4% from 2,860 appearances08/21 — 56.1% from 3,030 appearances08/22 — 53.5% from 2,417 appearances08/23 — 55.2% from 1,804 appearances08/24 — 51.3% from 1,465 appearances
55.0%08/05 51.3%08/24

Pick rate

08/05 — 0.1% from 120 appearances08/06 — 0.1% from 115 appearances08/20 — 0.1% from 2,860 appearances08/21 — 0.1% from 3,030 appearances08/22 — 0.2% from 2,417 appearances08/23 — 0.1% from 1,804 appearances08/24 — 0.1% from 1,465 appearances
0.1%08/05 0.1%08/24

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −6.2 — punishes weak opponents: from Silver to Masters the win rate drops by 6.2 points (regression 55.6% to 49.4%). Higher up he gets outplayed.

Silver — 54.0% from 1,050 gamesGold — 55.2% from 11,929 gamesDiamond — 52.9% from 16,193 gamesMythic — 51.7% from 67,457 gamesLegendary — 51.2% from 20,673 gamesMasters — 49.3% from 300 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Gold).

MapWin rateGamesTrust
Parallel Plays Hot Zone 63.5%
3796 78
Triple Dribble Brawl Ball 58.6%
1019 59
Open Business Hot Zone 56.7%
802 55
Pinball Dreams Brawl Ball 58.8%
352 43
Spiraling Out Brawl Ball 56.0%
393 45
Dueling Beetles Hot Zone 53.0%
869 56
Belle's Rock Knockout 51.5%
466 47
Dry Season Bounty 55.3%
159 31
Pit Stop Heist 51.6%
320 41
Layer Cake Bounty 49.9%
511 48
New Horizons Knockout 52.2%
184 33
Out in the Open Knockout 52.7%
110 26
Rustic Arcade Gem Grab 53.2%
94 23
Hard Rock Mine Gem Grab 50.3%
189 34
Flaring Phoenix Knockout 49.0%
202 35
Center Stage Brawl Ball 47.4%
234 37
Sneaky Fields Brawl Ball 46.9%
339 42
Ring of Fire Hot Zone 47.1%
255 38
Kaboom Canyon Heist 48.8%
86 22
Double Swoosh Gem Grab 46.8%
156 31
Undermine Gem Grab 44.6%
177 33
Bridge Too Far Heist 41.4%
70 19
Shooting Star Bounty 41.4%
128 28
Gem Fort Gem Grab 42.0%
212 35
Hideout Bounty 40.3%
176 33
Hot Potato Heist 38.7%
119 27
Safe(r) Zone Heist 29.5%
78 20
Safe Zone Heist 26.3%
80 21

Who beats Hank and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best

Players with a profile and at least 20 games on Hank, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 道化のたけ Diamond 20 34.1% 55.0%