Best map: Safe Zone with 60.7% from 1,240 games.
Wins late — in Brawl Ball 7.7 points better in long rounds than in short ones (50.8% against 43.1%, split at 94 s). Needs the long round; in a fast game he never arrives.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 6 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Picked less often — 1.4% to 1.2% pick rate, down 15 %. The win rate moved 1.1 points up.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +11.8 — rewards skill: from Bronze to Legendary the win rate climbs by 11.8 points (regression 37.2% to 49.0%). The higher the tier, the better he does.
Bounty▾
Where this brawler works (ranked, Silver). Filtered to Bounty: 4 of 29 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Shooting Star ![]() |
37.8% | 341 | 42 | ||
Hideout ![]() |
36.4% | 371 | 44 | ||
Layer Cake ![]() |
34.0% | 362 | 43 | ||
Dry Season ![]() |
31.8% | 318 | 41 |
Direct duels in Bounty: how Jessie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 21.4% against Mico in Knockout. On average the worst case sits at 28.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
65.7%
216 games
Mortis
60.2%
465 games
Nori
53.0%
1,158 games
Tick
52.2%
743 games
Trunk
55.8%
242 games
Mina
61.3%
93 games
Players with a profile and at least 20 games on Jessie, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ably | Diamond | 29 | 37.1% | 65.5% |
| 2 | Sea21 | Mythic | 28 | 36.6% | 64.3% |
| 3 | 玉米死了 | Diamond | 26 | 36.4% | 65.4% |
| 4 | DODODRAGON | Diamond | 40 | 35.1% | 52.5% |
| 5 | AlumniBiasa | Diamond | 30 | 35.0% | 56.7% |