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Jessie

Controller Super Rare Ranked · Silver
46.3%Win rate across all maps
17,597Games
100Trust Score
53. of 105Rank by score

Best map: Safe Zone with 60.2% from 1,296 games.

Wins late — in Brawl Ball 7.6 points better in long rounds than in short ones (51.0% against 43.4%, split at 94 s). Needs the long round; in a fast game he never arrives.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadthCounter safety 27.Star rate
Win rate 45.46.3 %
Popularity 80.1.40 %
Breadth 75.30% of maps
Counter safety 27.21.8 %
Star rate 92.33.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Picked less often — 1.0% to 0.8% pick rate, down 15 %. The win rate stayed where it was.

Win rate

08/04 — 40.7% from 113 appearances08/05 — 67.0% from 185 appearances08/06 — 69.9% from 83 appearances08/20 — 42.6% from 3,950 appearances08/21 — 43.5% from 2,655 appearances08/22 — 48.6% from 2,030 appearances08/23 — 49.6% from 2,104 appearances08/24 — 49.1% from 3,415 appearances08/25 — 47.4% from 2,799 appearances08/26 — 40.2% from 644 appearances
40.7%08/04 40.2%08/26

Pick rate

08/04 — 1.8% from 113 appearances08/05 — 1.5% from 185 appearances08/06 — 1.1% from 83 appearances08/20 — 1.6% from 3,950 appearances08/21 — 1.4% from 2,655 appearances08/22 — 1.3% from 2,030 appearances08/23 — 1.4% from 2,104 appearances08/24 — 1.4% from 3,415 appearances08/25 — 1.3% from 2,799 appearances08/26 — 1.0% from 644 appearances
1.8%08/04 1.0%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +1.8 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 45.3% from 7,304 gamesSilver — 46.5% from 18,075 gamesGold — 52.8% from 169,235 gamesDiamond — 53.5% from 140,018 gamesMythic — 52.8% from 672,055 gamesLegendary — 49.9% from 44,158 gamesMasters — 56.9% from 327 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Safe Zone Heist 60.2%
1296 62
Safe(r) Zone Heist 58.7%
1356 63
Hot Potato Heist 57.2%
1504 65
Kaboom Canyon Heist 57.4%
1302 62
Bridge Too Far Heist 57.4%
1233 62
Pit Stop Heist 52.7%
1280 62
Dueling Beetles Hot Zone 48.2%
618 51
Ring of Fire Hot Zone 48.1%
594 51
Gem Fort Gem Grab 46.9%
524 49
Crystal Arcade Gem Grabprev. season 62.5%
16 0
Open Business Hot Zone 45.0%
636 52
Hard Rock Mine Gem Grab 44.7%
501 48
Pinhole Punt Brawl Ball 37.5%
16 0
Undermine Gem Grab 43.6%
461 47
Beach Ball Brawl Ball 38.7%
31 7
Double Swoosh Gem Grab 42.9%
469 47
Rustic Arcade Gem Grab 42.2%
455 47
Shooting Star Bounty 38.8%
356 43
Hideout Bounty 36.2%
395 45
Layer Cake Bounty 34.3%
388 44
Pinball Dreams Brawl Ball 33.8%
402 45
Dry Season Bounty 31.9%
354 43
Parallel Plays Hot Zone 31.7%
508 48
Triple Dribble Brawl Ball 30.5%
354 43
Spiraling Out Brawl Ball 29.8%
363 43
Center Stage Brawl Ball 27.7%
364 43
Sneaky Fields Brawl Ball 27.8%
407 45
Flaring Phoenix Knockout 26.3%
354 43
Out in the Open Knockout 25.5%
396 45
New Horizons Knockout 24.3%
358 43
Belle's Rock Knockout 23.3%
322 42

Who beats Jessie and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Jessie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Sea21 Mythic 30 37.2% 66.7%
2 ably Diamond 29 36.7% 65.5%
3 玉米死了 Diamond 26 36.0% 65.4%
4 DODODRAGON Diamond 40 34.7% 52.5%
5 AlumniBiasa Diamond 30 34.6% 56.7%