Best map: Hard Rock Mine with 57.9% from 216 games.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 6 days. 7 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −3.9 — punishes weak opponents: from Silver to Legendary the win rate drops by 3.9 points (regression 44.0% to 40.1%). Higher up he gets outplayed.
Brawl Ball▾
Where this brawler works (ranked, Silver). Filtered to Brawl Ball: 5 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pinball Dreams ![]() |
57.9% | 145 | 30 | ||
Sneaky Fields ![]() |
48.8% | 129 | 28 | ||
Spiraling Out ![]() |
47.8% | 159 | 31 | ||
Center Stage ![]() |
47.0% | 134 | 28 | ||
Triple Dribble ![]() |
40.2% | 102 | 24 |
Direct duels in Brawl Ball: how Kit does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 32.1% against Jacky in Brawl Ball. On average the worst case sits at 28.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
51.4%
1,283 games
Griff
50.3%
1,530 games
Dynamike
53.0%
347 games
Doug
51.9%
310 games
Surge
49.0%
928 games
Ash
51.7%
234 games
Players with a profile and at least 20 games on Kit, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 𝚈𝚘𝚍𝚊 侍 | Legendary | 87 | 40.7% | 56.3% |
| 2 | BIG|Arthur🥥 | Masters | 39 | 37.8% | 61.5% |
| 3 | エルフ | Mythic | 56 | 37.7% | 55.4% |
| 4 | たこたこ | Mythic | 23 | 37.6% | 73.9% |
| 5 | 🧨CryNaMike🧨 | Legendary | 33 | 37.4% | 63.6% |