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EN

Leon

Assassin Legendary Ranked · Gold Gem Grab
46.0%Win rate in Gem Grab
26,528Games
100Trust Score
67. of 105Rank in Gem Grab
+5.3Skill bonus

Best map: Hideout with 53.3% from 7,554 games.

Wins early — in Brawl Ball 5.2 points better in short rounds than in long ones (38.4% against 43.6%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 21.Star rate
Win rate 31.46.0 %
Popularity 77.1.20 %
Breadth 23.7% of maps
Counter safety 21.27.6 %
Star rate 55.24.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 77th means “better than 77% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 10 days. 20 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.

Win rate

08/03 — 51.9% from 79 appearances08/04 — 47.9% from 240 appearances08/05 — 48.9% from 530 appearances08/06 — 49.5% from 376 appearances08/20 — 44.7% from 5,114 appearances08/21 — 45.6% from 5,167 appearances08/22 — 46.6% from 3,660 appearances08/23 — 46.6% from 3,317 appearances08/24 — 46.4% from 5,212 appearances08/25 — 46.8% from 4,058 appearances
51.9%08/03 46.8%08/25

Pick rate

08/03 — 2.3% from 79 appearances08/04 — 2.1% from 240 appearances08/05 — 1.8% from 530 appearances08/06 — 1.7% from 376 appearances08/20 — 1.2% from 5,114 appearances08/21 — 1.2% from 5,167 appearances08/22 — 1.3% from 3,660 appearances08/23 — 1.3% from 3,317 appearances08/24 — 1.2% from 5,212 appearances08/25 — 1.2% from 4,058 appearances
2.3%08/03 1.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +5.3 — rewards skill: from Bronze to Legendary the win rate climbs by 5.3 points (regression 43.1% to 48.4%). The higher the tier, the better he does.

Bronze — 36.0% from 840 gamesSilver — 43.6% from 2,894 gamesGold — 46.2% from 28,054 gamesDiamond — 46.2% from 43,397 gamesMythic — 47.3% from 282,837 gamesLegendary — 48.8% from 41,547 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Gem Grab

Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Rustic Arcade Gem Grab 47.9%
5981 85
Hard Rock Mine Gem Grab 47.5%
5590 84
Deathcap Trap Gem Grab+Diamondprev. season 47.7%
3966 79
Crystal Arcade Gem Grab+Diamondprev. season 46.5%
3872 79
Gem Fort Gem Grab 45.4%
5135 83
Undermine Gem Grab 45.4%
5187 83
Double Swoosh Gem Grab 43.2%
4635 81

Against whom

Direct duels in Gem Grab: how Leon does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 28.7% against Sirius in Heist. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 61.6% 1,926 games Rosa 59.2% 272 games Doug 54.8% 516 games Bo 50.6% 3,892 games Griff 50.3% 4,789 games Ash 52.5% 720 games

Who plays him best soon

Players with a profile and at least 20 games on Leon, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 poss Mythic 54 39.0% 59.3%
2 龍Kano Legendary 24 38.1% 75.0%
3 金錒哥 Diamond 27 37.0% 66.7%
4 миша біткоин Legendary 27 36.1% 63.0%
5 CH| 𝓜𝓸𝓱𝓪 Legendary 41 35.6% 53.7%