Best map: Bridge Too Far with 56.9% from 981 games.
Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
08/04 to 08/25, 20 days. 6 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression +1.9 points across the whole range). He plays the same at the bottom as at the top.
Gem Grab▾
Where this brawler works (ranked, Mythic). Filtered to Gem Grab: 7 of 31 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Rustic Arcade prev. season |
50.8% | 2964 | 75 | ||
Crystal Arcade prev. season |
47.8% | 1523 | 65 | ||
Undermine prev. season |
47.3% | 1670 | 66 | ||
Deathcap Trap prev. season |
47.0% | 1503 | 65 | ||
Hard Rock Mine prev. season |
47.0% | 1351 | 63 | ||
Gem Fort prev. season |
46.9% | 1298 | 62 | ||
Double Swoosh prev. season |
46.7% | 1351 | 63 |
Direct duels in Gem Grab: how Lola does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 36.0% against Nori in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Rico
56.5%
271 games
Bolt
59.7%
139 games
Edgar
51.4%
508 games
Surge
53.7%
201 games
Byron
59.0%
83 games
Bo
51.9%
210 games
Players with a profile and at least 20 games on Lola, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ゲイに昇格できる点P | Legendary | 101 | 51.9% | 75.2% |
| 2 | 黑毛牛排 | Gold | 29 | 29.2% | 34.5% |
| 3 | こじ | Gold | 30 | 28.1% | 30.0% |