Only Deathcap Trap. 08/08 to 08/12, 3 days. 3 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/08 and 08/12.
Direct duels in Gem Grab: how Mandy does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Deathcap Trap. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
64.3%
168 games
Stu
53.3%
167 games
Starr Nova
53.5%
159 games
Fang
53.6%
151 games
Bull
54.1%
74 games
Edgar
47.8%
601 games
Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | DarkBluE | Mythic | 21 | 32.3% | 57.1% |
| 2 | Mogging people | Diamond | 28 | 29.2% | 39.3% |
| 3 | あやまれどうするつ森 | Diamond | 30 | 27.8% | 33.3% |
| 4 | Maverick | Diamond | 22 | 27.5% | 31.8% |