Best map: Rustic Arcade with 51.9% from 2,208 games.
Wins late — in Heist 11.6 points better in long rounds than in short ones (42.2% against 30.6%, split at 81 s). Needs the long round; in a fast game he never arrives.
Goldchange
08/03 to 08/21, 6 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +10.5 — rewards skill: from Bronze to Masters the win rate climbs by 10.5 points (regression 41.0% to 51.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Rustic Arcade ![]() |
51.9% | 2208 | 70 | ||
Hideout ![]() |
51.5% | 1826 | 68 | ||
Spiraling Out ![]() |
50.1% | 1662 | 66 | ||
Dry Season ![]() |
50.0% | 1423 | 64 | ||
Shooting Star ![]() |
49.3% | 1805 | 67 | ||
Out in the Open ![]() |
47.8% | 1673 | 66 | ||
Hard Rock Mine ![]() |
47.4% | 1295 | 62 | ||
New Horizons ![]() |
46.5% | 1638 | 66 | ||
Deathcap Trap prev. season |
47.6% | 63 | 17 | ||
Gem Fort ![]() |
44.6% | 1205 | 61 | ||
Pinball Dreams ![]() |
42.9% | 1522 | 65 | ||
Triple Dribble ![]() |
42.5% | 1180 | 61 | ||
Undermine ![]() |
42.0% | 1294 | 62 | ||
Center Stage ![]() |
41.7% | 1337 | 63 | ||
Flaring Phoenix ![]() |
40.7% | 1018 | 59 | ||
Belle's Rock ![]() |
40.1% | 1056 | 59 | ||
Double Swoosh ![]() |
40.0% | 1010 | 59 | ||
Crystal Arcade prev. season |
28.8% | 52 | 14 | ||
Layer Cake ![]() |
38.5% | 845 | 56 | ||
Sneaky Fields ![]() |
37.8% | 1052 | 59 | ||
Bridge Too Far ![]() |
37.5% | 769 | 55 | ||
Ring of Fire ![]() |
36.3% | 786 | 55 | ||
Safe Zone ![]() |
35.3% | 654 | 52 | ||
Safe(r) Zone ![]() |
32.0% | 622 | 51 | ||
Dueling Beetles ![]() |
28.7% | 515 | 49 | ||
Open Business ![]() |
29.4% | 673 | 53 | ||
Kaboom Canyon ![]() |
28.8% | 566 | 50 | ||
Pit Stop ![]() |
26.4% | 484 | 48 | ||
Parallel Plays ![]() |
25.2% | 449 | 47 | ||
Hot Potato ![]() |
24.3% | 490 | 48 |
Direct duels in Knockout: how Max does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 27.1% against Trunk in Heist. On average the worst case sits at 27.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
57.9%
2,658 games
Edgar
53.9%
1,587 games
Piper
53.5%
1,373 games
Gray
54.6%
725 games
Doug
69.4%
85 games
Angelo
57.0%
302 games
Players with a profile and at least 20 games on Max, sorted by the Wilson lower bound. To the full list