For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
Only Triple Dribble. 08/07 to 08/22, 7 days. 6 earlier days are left out — below 69 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/07 and 08/22.
Direct duels in Brawl Ball: how Meeple does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Ash
52.4%
1,062 games
Bibi
50.8%
1,453 games
Rico
49.7%
3,565 games
Meg
50.6%
1,481 games
Griff
49.3%
3,921 games
Stu
49.3%
3,059 games
Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Itoshi Rin | Legendary | 25 | 35.9% | 64.0% |
| 2 | hxunter. | Legendary | 21 | 35.5% | 66.7% |
| 3 | BB|SheepaA | Legendary | 23 | 34.8% | 60.9% |
| 4 | JR/Rube🥱💯 | Legendary | 34 | 34.5% | 52.9% |
| 5 | カメレオン | Diamond | 24 | 34.5% | 58.3% |