My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Meeple

Epic Ranked · Gold Brawl Ball
45.1%Win rate in Brawl Ball
6,629Games
87Trust Score
60. of 105Rank in Brawl Ball
+8.4Skill bonus

Best map: Belle's Rock with 54.3% from 5,572 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 5.
Win rate 42.45.1 %
Popularity 48.0.30 %
Breadth 62.20% of maps
Counter safety 18.29.7 %
Star rate 5.11.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 62th means “better than 62% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/20 — 48.0% from 1,557 appearances08/21 — 45.2% from 1,322 appearances08/22 — 42.8% from 963 appearances08/23 — 48.1% from 826 appearances08/24 — 43.2% from 1,061 appearances08/25 — 41.7% from 900 appearances
48.0%08/20 41.7%08/25

Pick rate

08/20 — 0.3% from 1,557 appearances08/21 — 0.3% from 1,322 appearances08/22 — 0.3% from 963 appearances08/23 — 0.3% from 826 appearances08/24 — 0.2% from 1,061 appearances08/25 — 0.3% from 900 appearances
0.3%08/20 0.3%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +8.4 — rewards skill: from Silver to Masters the win rate climbs by 8.4 points (regression 41.1% to 49.6%). The higher the tier, the better he does.

Silver — 46.5% from 331 gamesGold — 45.1% from 6,691 gamesDiamond — 45.2% from 14,784 gamesMythic — 45.5% from 108,532 gamesLegendary — 48.4% from 104,921 gamesMasters — 48.6% from 3,684 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Gold). Filtered to Brawl Ball: 5 of 30 maps.

MapWin rateGamesTrust
Triple Dribble Brawl Ball 48.0%
1534 65
Spiraling Out Brawl Ball 46.4%
1596 66
Pinball Dreams Brawl Ball 45.3%
1544 65
Sneaky Fields Brawl Ball 41.7%
806 55
Center Stage Brawl Ball 41.4%
1147 61

Against whom

Direct duels in Brawl Ball: how Meeple does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 33.5% against Rosa in Gem Grab. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Ash 52.7% 2,111 games Rico 50.4% 7,043 games Bibi 50.7% 2,562 games Jacky 57.4% 169 games Sam 62.2% 90 games Stu 49.2% 6,467 games

Who plays him best soon

Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Shiina Mahiru❤️ Legendary 20 36.9% 75.0%
2 RST|Niko8 Legendary 23 36.6% 69.6%
3 FLYX|Filo Legendary 28 36.6% 64.3%
4 SW|Spidilain Legendary 21 36.5% 71.4%
5 Itoshi Rin Masters 58 36.4% 51.7%