My roster

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EN

Meg

Tank Legendary Ranked · Silver
27.9%Win rate across all maps
10,076Games
93Trust Score
92. of 105Rank by score
+23.0Skill bonus

Best map: Crystal Arcade with 58.9% from 129 games.

Wins late — in Knockout 13.7 points better in long rounds than in short ones (50.4% against 36.7%, split at 100 s). Needs the long round; in a fast game he never arrives.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 12.27.9 %
Popularity 68.0.92 %
Breadth 0.0% of maps
Counter safety 14.15.7 %
Star rate 10.14.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 68th means “better than 68% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

07/31 to 08/25, 13 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 07/31 and 08/25.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

07/31 — 61.4% from 88 appearances08/01 — 51.4% from 70 appearances08/02 — 55.7% from 61 appearances08/03 — 58.2% from 170 appearances08/04 — 56.9% from 469 appearances08/05 — 50.9% from 998 appearances08/06 — 49.6% from 675 appearances08/20 — 24.1% from 2,588 appearances08/21 — 30.5% from 1,552 appearances08/22 — 31.8% from 1,285 appearances08/23 — 30.2% from 1,232 appearances08/24 — 28.2% from 1,960 appearances08/25 — 26.0% from 1,459 appearances
61.4%07/31 26.0%08/25

Pick rate

07/31 — 8.9% from 88 appearances08/01 — 10.0% from 70 appearances08/02 — 8.2% from 61 appearances08/03 — 7.7% from 170 appearances08/04 — 7.7% from 469 appearances08/05 — 8.3% from 998 appearances08/06 — 8.6% from 675 appearances08/20 — 1.0% from 2,588 appearances08/21 — 0.8% from 1,552 appearances08/22 — 0.9% from 1,285 appearances08/23 — 0.9% from 1,232 appearances08/24 — 0.9% from 1,960 appearances08/25 — 0.9% from 1,459 appearances
8.9%07/31 0.9%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +23.0 — rewards skill: from Bronze to Masters the win rate climbs by 23.0 points (regression 33.5% to 56.5%). The higher the tier, the better he does.

Bronze — 19.6% from 22,216 gamesSilver — 33.0% from 12,758 gamesGold — 46.1% from 79,217 gamesDiamond — 48.0% from 179,605 gamesMythic — 49.1% from 1,369,906 gamesLegendary — 51.4% from 518,541 gamesMasters — 52.5% from 22,408 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Crystal Arcade Gem Grabprev. season 58.9%
129 28
Deathcap Trap Gem Grabprev. season 51.8%
110 26
Hard Rock Mine Gem Grab 38.1%
383 44
Rustic Arcade Gem Grab 37.6%
375 44
Gem Fort Gem Grab 35.7%
389 44
Undermine Gem Grab 35.6%
393 45
Spiraling Out Brawl Ball 34.3%
394 45
Open Business Hot Zone 33.4%
497 48
Ring of Fire Hot Zone 33.0%
439 46
Center Stage Brawl Ball 31.5%
368 44
Dueling Beetles Hot Zone 31.4%
465 47
Double Swoosh Gem Grab 30.3%
373 44
Layer Cake Bounty 27.1%
317 41
Shooting Star Bounty 26.6%
320 41
Pinball Dreams Brawl Ball 25.9%
367 44
Triple Dribble Brawl Ball 25.6%
348 43
Safe(r) Zone Heist 25.1%
335 42
Hot Potato Heist 24.7%
324 42
Out in the Open Knockout 24.5%
319 41
Safe Zone Heist 24.6%
333 42
Hideout Bounty 24.6%
337 42
Parallel Plays Hot Zone 25.1%
379 44
Sneaky Fields Brawl Ball 24.9%
385 44
Belle's Rock Knockout 23.9%
330 42
Kaboom Canyon Heist 24.2%
360 43
Bridge Too Far Heist 21.9%
292 40
Dry Season Bounty 21.7%
309 41
New Horizons Knockout 19.1%
293 40
Flaring Phoenix Knockout 18.6%
322 42
Pit Stop Heist 17.9%
330 42

Who beats Meg and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Meg, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 又小人 Tyloé 🎀 Masters 152 48.4% 63.2%
2 0ping=@AdresVPN Legendary 125 48.4% 65.6%
3 @babickabs Legendary 40 44.6% 82.5%
4 EPG|SverAe Masters 65 43.1% 66.2%
5 Sofiaa👒 Legendary 44 43.1% 75.0%