Best map: Safe(r) Zone with 59.8% from 10,684 games.
Wins early — in Knockout 9.1 points better in short rounds than in long ones (59.4% against 50.3%, split at 100 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/25, 18 days. 13 earlier days are left out — below 110 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −11.3 — punishes weak opponents: from Silver to Legendary the win rate drops by 11.3 points (regression 60.6% to 49.2%). Higher up he gets outplayed.
Knockout▾
Where this brawler works (ranked, Diamond). Filtered to Knockout: 4 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock ![]() |
54.4% | 5135 | 83 | ||
New Horizons ![]() |
53.8% | 2964 | 75 | ||
Flaring Phoenix ![]() |
53.3% | 1950 | 69 | ||
Out in the Open ![]() |
52.6% | 851 | 56 |
Direct duels in Knockout: how Mico does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 31.0% against Bolt in Bounty. On average the worst case sits at 28.7%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
65.8%
570 games
Edgar
60.4%
3,730 games
Brock
60.0%
4,732 games
Tick
59.5%
1,746 games
Carl
63.1%
390 games
Grom
60.0%
743 games
Players with a profile and at least 20 games on Mico, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 🐺Zinter|solo⚔️ | Legendary | 82 | 47.4% | 70.7% |
| 2 | ↯BeastMico🤍 | Legendary | 53 | 41.4% | 66.0% |
| 3 | 강직도 | Legendary | 45 | 38.1% | 60.0% |
| 4 | OP Yungteo | Legendary | 41 | 37.0% | 58.5% |
| 5 | 1031 | Mythic | 22 | 36.9% | 72.7% |