Best map: New Horizons with 56.5% from 3,056 games.
Wins late — in Heist 8.2 points better in long rounds than in short ones (46.8% against 38.6%, split at 87 s). Needs the long round; in a fast game he never arrives.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/25, 7 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.9 — punishes weak opponents: from Silver to Masters the win rate drops by 2.9 points (regression 52.1% to 49.2%). Higher up he gets outplayed.
Gem Grab▾
Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 31 maps. 2 of 7 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Rustic Arcade ![]() |
55.7% | 2481 | 72 | ||
Undermine ![]() |
54.3% | 2222 | 70 | ||
Gem Fort ![]() |
53.4% | 2146 | 70 | ||
Hard Rock Mine ![]() |
51.9% | 2049 | 69 | ||
Crystal Arcade +Diamondprev. season |
52.6% | 841 | 56 | ||
Double Swoosh ![]() |
50.3% | 1814 | 67 | ||
Deathcap Trap +Diamondprev. season |
51.2% | 836 | 56 |
Direct duels in Gem Grab: how Mina does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 39.0% against Kenji in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
63.6%
1,331 games
Stu
56.8%
3,822 games
8-Bit
56.8%
1,996 games
Bo
56.4%
2,523 games
Ash
58.1%
874 games
Rico
54.7%
3,908 games
Players with a profile and at least 20 games on Mina, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Peteer🇪🇸 | Masters | 39 | 43.5% | 79.5% |
| 2 | Izuki | Masters | 113 | 42.4% | 56.6% |
| 3 | woah | Legendary | 27 | 41.4% | 85.2% |
| 4 | ™Ghostᵏⁱˡˡ ʸᵒᵘ | Mythic | 20 | 40.7% | 95.0% |
| 5 | Masters | 43 | 40.4% | 67.4% |