My roster

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EN

Mina

Mythic Ranked · Gold Gem Grab
53.3%Win rate in Gem Grab
10,712Games
94Trust Score
19. of 105Rank in Gem Grab
−2.9Skill bonus

Best map: New Horizons with 56.5% from 3,056 games.

Wins late — in Heist 8.2 points better in long rounds than in short ones (46.8% against 38.6%, split at 87 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 46.
Win rate 83.53.3 %
Popularity 56.0.49 %
Breadth 90.47% of maps
Counter safety 90.38.5 %
Star rate 46.23.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 7 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/05 — 51.2% from 80 appearances08/20 — 55.1% from 2,334 appearances08/21 — 53.4% from 2,115 appearances08/22 — 51.5% from 1,634 appearances08/23 — 52.9% from 1,340 appearances08/24 — 52.6% from 1,871 appearances08/25 — 53.8% from 1,418 appearances
51.2%08/05 53.8%08/25

Pick rate

08/05 — 0.3% from 80 appearances08/20 — 0.5% from 2,334 appearances08/21 — 0.5% from 2,115 appearances08/22 — 0.6% from 1,634 appearances08/23 — 0.5% from 1,340 appearances08/24 — 0.4% from 1,871 appearances08/25 — 0.4% from 1,418 appearances
0.3%08/05 0.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.9 — punishes weak opponents: from Silver to Masters the win rate drops by 2.9 points (regression 52.1% to 49.2%). Higher up he gets outplayed.

Silver — 59.9% from 564 gamesGold — 53.3% from 10,908 gamesDiamond — 51.3% from 20,500 gamesMythic — 49.6% from 114,402 gamesLegendary — 50.7% from 55,815 gamesMasters — 51.8% from 2,063 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 31 maps. 2 of 7 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Rustic Arcade Gem Grab 55.7%
2481 72
Undermine Gem Grab 54.3%
2222 70
Gem Fort Gem Grab 53.4%
2146 70
Hard Rock Mine Gem Grab 51.9%
2049 69
Crystal Arcade Gem Grab+Diamondprev. season 52.6%
841 56
Double Swoosh Gem Grab 50.3%
1814 67
Deathcap Trap Gem Grab+Diamondprev. season 51.2%
836 56

Against whom

Direct duels in Gem Grab: how Mina does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 39.0% against Kenji in Hot Zone — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 63.6% 1,331 games Stu 56.8% 3,822 games 8-Bit 56.8% 1,996 games Bo 56.4% 2,523 games Ash 58.1% 874 games Rico 54.7% 3,908 games

Who plays him best soon

Players with a profile and at least 20 games on Mina, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Peteer🇪🇸 Masters 39 43.5% 79.5%
2 Izuki Masters 113 42.4% 56.6%
3 woah Legendary 27 41.4% 85.2%
4 ™Ghostᵏⁱˡˡ ʸᵒᵘ Mythic 20 40.7% 95.0%
5 Email Masters 43 40.4% 67.4%