My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Mina

Mythic Ranked · Silver
58.6%Win rate across all maps
2,619Games
73Trust Score
9. of 105Rank by score
−3.8Skill bonus

Best map: Flaring Phoenix with 70.7% from 116 games.

Wins early — in Knockout 4.3 points better in short rounds than in long ones (53.8% against 49.4%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularity 19.BreadthCounter safetyStar rate
Win rate 92.58.6 %
Popularity 19.0.21 %
Breadth 90.50% of maps
Counter safety 79.31.7 %
Star rate 20.16.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/20 — 60.7% from 483 appearances08/21 — 57.5% from 431 appearances08/22 — 52.5% from 394 appearances08/23 — 55.3% from 309 appearances08/24 — 60.2% from 455 appearances08/25 — 64.4% from 435 appearances08/26 — 56.3% from 112 appearances
60.7%08/20 56.3%08/26

Pick rate

08/20 — 0.2% from 483 appearances08/21 — 0.2% from 431 appearances08/22 — 0.3% from 394 appearances08/23 — 0.2% from 309 appearances08/24 — 0.2% from 455 appearances08/25 — 0.2% from 435 appearances08/26 — 0.2% from 112 appearances
0.2%08/20 0.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.8 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.8 points (regression 52.1% to 48.4%). Higher up he gets outplayed.

Bronze — 61.2% from 441 gamesSilver — 58.7% from 2,676 gamesGold — 52.6% from 52,372 gamesDiamond — 50.7% from 91,603 gamesMythic — 48.6% from 414,195 gamesLegendary — 50.1% from 229,437 gamesMasters — 50.9% from 10,172 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Flaring Phoenix Knockout 70.7%
116 26
Out in the Open Knockout 66.0%
144 30
Rustic Arcade Gem Grab 64.9%
134 28
Dry Season Bounty 65.3%
101 24
Ring of Fire Hot Zone 65.6%
96 23
Hideout Bounty 63.2%
117 26
Double Swoosh Gem Grab 62.3%
122 27
Gem Fort Gem Grab 59.8%
122 27
Pinball Dreams Brawl Ball 59.5%
116 26
Belle's Rock Knockout 59.3%
118 27
Dueling Beetles Hot Zone 63.0%
81 21
Open Business Hot Zone 59.2%
98 24
Spiraling Out Brawl Ball 55.5%
137 29
Undermine Gem Grab 55.4%
130 28
Shooting Star Bounty 55.9%
111 26
Triple Dribble Brawl Ball 55.4%
101 24
Layer Cake Bounty 54.5%
110 26
Parallel Plays Hot Zone 58.2%
67 18
Hard Rock Mine Gem Grab 53.7%
108 25
Kaboom Canyon Heist 63.2%
38 10
Center Stage Brawl Ball 54.4%
90 23
Sneaky Fields Brawl Ball 53.0%
83 21
Safe(r) Zone Heist 60.0%
30 6
New Horizons Knockout 50.4%
119 27
Bridge Too Far Heist 47.1%
34 8
Hot Potato Heist 38.7%
31 7
Pit Stop Heist 37.0%
27 4
Safe Zone Heistprev. season 32.3%
31 7

Who beats Mina and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Mina, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ™Ghostᵏⁱˡˡ ʸᵒᵘ Mythic 34 44.3% 88.2%
2 Peteer🇪🇸 Masters 39 43.1% 79.5%
3 Izuki Masters 121 42.9% 57.0%
4 Atsuya🕊️ Legendary 44 42.1% 72.7%
5 Lemarq🧩 Legendary 33 41.3% 78.8%