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Nani

Marksman Epic Ranked · Silver Knockout
56.9%Win rate in Knockout
1,068Games
60Trust Score
21. of 105Rank in Knockout
−5.9Skill bonus

Best map: Hideout with 61.1% from 339 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadth 53.Counter safetyStar rate
Win rate 72.56.9 %
Popularity 54.0.62 %
Breadth 53.17% of maps
Counter safety 63.37.2 %
Star rate 80.26.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 80th means “better than 80% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/20 — 55.5% from 200 appearances08/21 — 51.3% from 187 appearances08/22 — 58.4% from 154 appearances08/23 — 58.6% from 157 appearances08/24 — 54.0% from 202 appearances08/25 — 63.9% from 155 appearances
55.5%08/20 63.9%08/25

Pick rate

08/20 — 0.6% from 200 appearances08/21 — 0.7% from 187 appearances08/22 — 0.7% from 154 appearances08/23 — 0.8% from 157 appearances08/24 — 0.6% from 202 appearances08/25 — 0.5% from 155 appearances
0.6%08/20 0.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −5.9 — punishes weak opponents: from Silver to Masters the win rate drops by 5.9 points (regression 51.1% to 45.2%). Higher up he gets outplayed.

Silver — 57.3% from 1,108 gamesGold — 51.0% from 14,127 gamesDiamond — 48.2% from 19,872 gamesMythic — 47.2% from 121,740 gamesLegendary — 47.3% from 36,851 gamesMasters — 50.8% from 622 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Knockout

Where this brawler works (ranked, Silver). Filtered to Knockout: 4 of 28 maps.

MapWin rateGamesTrust
New Horizons Knockout 62.0%
284 40
Out in the Open Knockout 58.7%
344 43
Flaring Phoenix Knockout 53.6%
233 37
Belle's Rock Knockout 50.7%
207 35

Against whom

Direct duels in Knockout: how Nani does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 26.7% against Mortis in Hot Zone. On average the worst case sits at 28.8%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Nani runs in 1 circle — whoever Nani beats beats someone who in turn beats Nani. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Pearl 59.1% 1,212 games Bolt 59.7% 576 games Brock 55.0% 6,361 games Edgar 55.1% 3,985 games Tick 55.5% 1,376 games Eve 59.6% 302 games

Who plays him best soon

Players with a profile and at least 20 games on Nani, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 GSQ | Godmax Masters 20 36.6% 75.0%
2 Josias Legendary 23 35.5% 65.2%
3 死神s Legendary 20 34.8% 65.0%
4 神こむぎまる畑 Mythic 24 34.2% 58.3%
5 あいにゃ Legendary 32 33.3% 50.0%