Best map: Center Stage with 58.8% from 17 games.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −4.8 — punishes weak opponents: from Gold to Legendary the win rate drops by 4.8 points (regression 54.1% to 49.3%). Higher up he gets outplayed.
Brawl Ball▾
Where this brawler works (ranked, Silver). Filtered to Brawl Ball: 5 of 13 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Center Stage prev. season |
58.8% | 17 | 0 | ||
Triple Dribble prev. season |
54.2% | 24 | 3 | ||
Spiraling Out ![]() |
57.1% | 14 | 0 | ||
Pinball Dreams prev. season |
52.6% | 19 | 0 | ||
Sneaky Fields prev. season |
35.7% | 14 | 0 |
Direct duels in Brawl Ball: how Ollie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 44.7% against Mortis in Bounty — barely punishable even there, which makes him a risk-free first pick.
Ollie counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Griff
61.6%
341 games
Bibi
63.3%
229 games
Rico
61.9%
270 games
Surge
60.2%
211 games
Emz
58.7%
242 games
Willow
61.8%
152 games
Players with a profile and at least 20 games on Ollie, sorted by the Wilson lower bound.