My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Otis

Controller Mythic Ranked · Diamond Flaring Phoenix Knockout
48.4%Win rate on Flaring Phoenix
2,207Games here
1.1%Pick rate
70Trust Score
49. of 105Rank on this map
−3.3Skill bonus

Wins early — in Heist 4.1 points better in short rounds than in long ones (51.9% against 47.7%, split at 85 s). A pick for pace — if the game drags on, it works against him.

Profile

For Knockout, this map's mode — duels and star rates are available per mode, not per map.

Win rate 56.PopularityBreadthCounter safetyStar rate
Win rate 56.49.9 %
Popularity 66.1.04 %
Breadth 62.21% of maps
Counter safety 68.36.9 %
Star rate 78.27.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 78th means “better than 78% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Flaring Phoenix. 08/05 to 08/23, 13 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/23.

Win rate

08/05 — 49.6% from 135 appearances08/06 — 49.1% from 114 appearances08/12 — 38.0% from 79 appearances08/13 — 46.6% from 146 appearances08/14 — 48.4% from 153 appearances08/15 — 44.5% from 146 appearances08/16 — 43.0% from 149 appearances08/17 — 47.7% from 155 appearances08/18 — 50.3% from 155 appearances08/20 — 44.5% from 456 appearances08/21 — 50.3% from 884 appearances08/22 — 46.8% from 587 appearances08/23 — 52.1% from 280 appearances
49.6%08/05 52.1%08/23

Pick rate

08/05 — 0.7% from 135 appearances08/06 — 0.6% from 114 appearances08/12 — 0.9% from 79 appearances08/13 — 1.1% from 146 appearances08/14 — 1.0% from 153 appearances08/15 — 0.9% from 146 appearances08/16 — 0.8% from 149 appearances08/17 — 0.8% from 155 appearances08/18 — 0.8% from 155 appearances08/20 — 1.1% from 456 appearances08/21 — 1.2% from 884 appearances08/22 — 1.2% from 587 appearances08/23 — 1.3% from 280 appearances
0.7%08/05 1.3%08/23

Across the ranks

Win rate per rank tier on Flaring Phoenix — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.3 — punishes weak opponents: from Gold to Legendary the win rate drops by 3.3 points (regression 52.0% to 48.8%). Higher up he gets outplayed.

Gold — 53.2% from 2,392 gamesDiamond — 48.4% from 3,597 gamesMythic — 50.1% from 34,687 gamesLegendary — 48.4% from 9,503 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Knockout: how Otis does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Knockout map, not just Flaring Phoenix. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Brock 57.9% 3,545 games Edgar 56.7% 2,422 games Sprout 61.3% 266 games Bolt 59.9% 322 games Gray 54.4% 790 games Mico 58.1% 260 games

Who plays him best

Players with a profile and at least 20 games on Otis, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 dystopia13 Legendary 21 42.5% 100.0%
2 oncu Legendary 20 36.2% 70.0%
3 うんこまん Diamond 27 34.6% 55.6%
4 :o: Diamond 26 34.0% 53.8%
5 いっていく Diamond 21 34.0% 57.1%