Best map: Shooting Star with 53.9% from 22,465 games.
Wins early — in Brawl Ball 17.7 points better in short rounds than in long ones (20.9% against 38.6%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Brawl Ball — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/05 to 08/25, 8 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 1.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +36.7 — rewards skill: from Bronze to Legendary the win rate climbs by 36.7 points (regression 7.7% to 44.4%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Diamond). Filtered to Brawl Ball: 5 of 30 maps. Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Sneaky Fields prev. season |
37.0% | 989 | 58 | ||
Pinball Dreams ![]() |
36.1% | 415 | 45 | ||
Center Stage prev. season |
33.5% | 1599 | 66 | ||
Triple Dribble prev. season |
33.0% | 855 | 56 | ||
Spiraling Out ![]() |
29.7% | 1266 | 62 |
Direct duels in Brawl Ball: how Piper does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 14.7% against Kaze in Brawl Ball — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Shade
50.0%
80 games
Bolt
44.6%
65 games
Bo
43.0%
86 games
Mina
42.1%
76 games
Kenji
41.8%
91 games
Bull
41.6%
221 games
Players with a profile and at least 20 games on Piper, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | INFINITE DEATH | Legendary | 24 | 39.0% | 79.2% |
| 2 | destroy my mind | Legendary | 25 | 38.6% | 76.0% |
| 3 | Покойоскебоб67 | Legendary | 31 | 37.3% | 64.5% |
| 4 | BT|到kilko🫥个 | Legendary | 48 | 37.2% | 56.3% |
| 5 | Twitch:IkerrBs | Legendary | 29 | 37.1% | 65.5% |