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Ruffs

Support Mythic Ranked · Legendary Gem Fort Gem Grab
49.5%Win rate on Gem Fort
1,462Games here
0.9%Pick rate
64Trust Score
43. of 105Rank on this map
−4.3Skill bonus

Wins late — in Bounty 6.2 points better in long rounds than in short ones (53.1% against 46.9%, split at 98 s). Needs the long round; in a fast game he never arrives.

Profile

For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 61.50.6 %
Popularity 84.1.77 %
Breadth 0.0% of maps
Counter safety 72.37.6 %
Star rate 1.10.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 84th means “better than 84% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Gem Fort. 08/04 to 08/25, 20 days. 8 earlier days are left out — below 146 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Win rate

08/04 — 50.2% from 552 appearances08/05 — 53.5% from 1,108 appearances08/06 — 47.0% from 641 appearances08/07 — 50.3% from 294 appearances08/08 — 46.2% from 314 appearances08/09 — 46.2% from 366 appearances08/10 — 45.8% from 1,071 appearances08/11 — 48.5% from 1,746 appearances08/12 — 46.7% from 1,138 appearances08/13 — 50.2% from 695 appearances08/14 — 46.2% from 420 appearances08/15 — 44.3% from 400 appearances08/16 — 47.0% from 440 appearances08/17 — 51.3% from 374 appearances08/18 — 44.9% from 441 appearances08/21 — 47.3% from 165 appearances08/22 — 52.3% from 222 appearances08/23 — 46.3% from 281 appearances08/24 — 53.6% from 366 appearances08/25 — 47.2% from 411 appearances
50.2%08/04 47.2%08/25

Pick rate

08/04 — 1.9% from 552 appearances08/05 — 1.7% from 1,108 appearances08/06 — 1.9% from 641 appearances08/07 — 1.9% from 294 appearances08/08 — 1.8% from 314 appearances08/09 — 1.7% from 366 appearances08/10 — 1.9% from 1,071 appearances08/11 — 1.7% from 1,746 appearances08/12 — 1.5% from 1,138 appearances08/13 — 1.6% from 695 appearances08/14 — 1.4% from 420 appearances08/15 — 1.6% from 400 appearances08/16 — 1.6% from 440 appearances08/17 — 1.8% from 374 appearances08/18 — 2.0% from 441 appearances08/21 — 4.5% from 165 appearances08/22 — 3.9% from 222 appearances08/23 — 3.8% from 281 appearances08/24 — 3.0% from 366 appearances08/25 — 3.5% from 411 appearances
1.9%08/04 3.5%08/25

Across the ranks

Win rate per rank tier on Gem Fort — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.3 — punishes weak opponents: from Gold to Masters the win rate drops by 4.3 points (regression 51.5% to 47.2%). Higher up he gets outplayed.

Gold — 54.2% from 707 gamesDiamond — 50.7% from 1,449 gamesMythic — 49.0% from 10,487 gamesLegendary — 48.3% from 11,758 gamesMasters — 50.4% from 589 games
GoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Gem Grab: how Ruffs does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Gem Fort. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 59.6% 855 games Ash 56.4% 1,445 games Stu 53.6% 3,806 games Bo 53.8% 1,434 games Mortis 53.0% 2,338 games Mina 53.9% 1,113 games

Who plays him best soon

Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 weraiz Masters 45 40.5% 66.7%
2 𝕬𝖓𝖉𝖗𝖊︎︎𝖎. Legendary 41 38.8% 63.4%
3 SNM|ᴬᵏᵘᴬそ Legendary 25 38.7% 76.0%
4 Philip Legendary 23 37.6% 73.9%
5 Dwayne Johnson Masters 21 37.5% 76.2%