Best map: Bridge Too Far with 53.8% from 13 games.
Bronzechange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −3.0 — punishes weak opponents: from Gold to Masters the win rate drops by 3.0 points (regression 46.2% to 43.2%). Higher up he gets outplayed.
Brawl Ball▾
Where this brawler works (ranked, Bronze). Filtered to Brawl Ball: 3 of 9 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Sneaky Fields ![]() |
50.0% | 10 | 0 | ||
Spiraling Out ![]() |
50.0% | 10 | 0 | ||
Triple Dribble ![]() |
33.3% | 12 | 0 |
Direct duels in Brawl Ball: how Ruffs does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 35.0% against Shade in Heist — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Ruffs runs in 1 circle — whoever Ruffs beats beats someone who in turn beats Ruffs. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Ash
52.8%
1,673 games
Bibi
52.1%
1,214 games
Rosa
56.8%
162 games
Barley
54.2%
216 games
Emz
48.6%
2,539 games
Draco
60.0%
65 games
Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound.