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EN

Sandy

Controller Legendary Ranked · Gold Gem Grab
50.5%Win rate in Gem Grab
6,389Games
86Trust Score
41. of 105Rank in Gem Grab
+9.7Skill bonus

Best map: Open Business with 56.0% from 1,612 games.

Wins late — in Brawl Ball 6.6 points better in long rounds than in short ones (49.6% against 43.0%, split at 94 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 21.
Win rate 63.50.5 %
Popularity 36.0.29 %
Breadth 22.7% of maps
Counter safety 40.31.5 %
Star rate 21.18.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 63th means “better than 63% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 8 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/05 — 49.7% from 163 appearances08/06 — 45.3% from 117 appearances08/20 — 41.9% from 1,478 appearances08/21 — 49.7% from 1,200 appearances08/22 — 53.3% from 883 appearances08/23 — 55.4% from 728 appearances08/24 — 54.4% from 1,159 appearances08/25 — 53.7% from 935 appearances
49.7%08/05 53.7%08/25

Pick rate

08/05 — 0.5% from 163 appearances08/06 — 0.5% from 117 appearances08/20 — 0.3% from 1,478 appearances08/21 — 0.3% from 1,200 appearances08/22 — 0.3% from 883 appearances08/23 — 0.3% from 728 appearances08/24 — 0.3% from 1,159 appearances08/25 — 0.3% from 935 appearances
0.5%08/05 0.3%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +9.7 — rewards skill: from Bronze to Masters the win rate climbs by 9.7 points (regression 44.9% to 54.6%). The higher the tier, the better he does.

Bronze — 30.0% from 564 gamesSilver — 36.2% from 1,033 gamesGold — 50.1% from 6,823 gamesDiamond — 51.9% from 11,908 gamesMythic — 51.3% from 79,742 gamesLegendary — 52.1% from 18,842 gamesMasters — 49.2% from 453 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 30 maps. 2 of 7 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Double Swoosh Gem Grab 53.9%
1904 68
Crystal Arcade Gem Grab+Diamondprev. season 52.1%
1037 59
Gem Fort Gem Grab 50.7%
1214 61
Deathcap Trap Gem Grab+Diamondprev. season 50.8%
979 58
Undermine Gem Grab 49.8%
1309 63
Hard Rock Mine Gem Grab 48.8%
1200 61
Rustic Arcade Gem Grab 45.3%
762 54

Against whom

Direct duels in Gem Grab: how Sandy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 9.1% against Trunk in Heist — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 70.9% 550 games Stu 57.3% 764 games Starr Nova 56.6% 809 games Bo 55.6% 1,005 games Ash 57.3% 478 games Surge 54.5% 1,232 games

Who plays him best soon

Players with a profile and at least 20 games on Sandy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 nave 111 Diamond 21 30.0% 38.1%