Wins early — in Hot Zone 2.8 points better in short rounds than in long ones (50.3% against 47.5%, split at 96 s). A pick for pace — if the game drags on, it works against him.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Pro for that. The other axes do.
Direct duels in Brawl Ball: how Shade does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Pinhole Punt. Computed across all ranked tiers together — not for your tier alone.
Shade counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Jacky
63.2%
367 games
Ash
58.3%
1,322 games
Rico
55.0%
6,697 games
Griff
54.8%
7,351 games
Bibi
54.5%
4,802 games
Nita
55.9%
1,291 games
Players with a profile and at least 20 games on Shade, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | NaRu-‘q’ | Masters | 36 | 41.0% | 75.0% |
| 2 | Bistoo🍥 | Masters | 28 | 38.0% | 71.4% |
| 3 | Netrox💖Lenox | Masters | 34 | 37.5% | 64.7% |
| 4 | plasma | Legendary | 32 | 37.4% | 65.6% |
| 5 | 🙈george<3 | Legendary | 37 | 37.3% | 62.2% |