Best map: Sneaky Fields with 47.3% from 239 games.
Wins early — in Hot Zone 14.3 points better in short rounds than in long ones (26.3% against 40.6%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Silverchange
08/04 to 08/21, 5 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +21.7 — rewards skill: from Bronze to Masters the win rate climbs by 21.7 points (regression 31.1% to 52.8%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Sneaky Fields ![]() |
47.3% | 239 | 37 | ||
Gem Fort ![]() |
43.3% | 150 | 30 | ||
Deathcap Trap prev. season |
28.6% | 14 | 0 | ||
Triple Dribble ![]() |
40.2% | 199 | 34 | ||
Center Stage ![]() |
40.1% | 227 | 36 | ||
Double Swoosh ![]() |
39.3% | 163 | 31 | ||
Pinball Dreams ![]() |
39.5% | 185 | 33 | ||
Crystal Arcade prev. season |
15.0% | 20 | 0 | ||
Hard Rock Mine ![]() |
37.5% | 144 | 30 | ||
Spiraling Out ![]() |
35.3% | 173 | 32 | ||
Undermine ![]() |
33.8% | 133 | 28 | ||
Rustic Arcade ![]() |
30.1% | 123 | 27 | ||
Ring of Fire ![]() |
29.5% | 122 | 27 | ||
Open Business ![]() |
27.7% | 119 | 27 | ||
Dry Season ![]() |
27.9% | 122 | 27 | ||
Pit Stop ![]() |
26.9% | 119 | 27 | ||
Hot Potato ![]() |
25.0% | 116 | 26 | ||
Layer Cake ![]() |
23.6% | 110 | 26 | ||
Kaboom Canyon ![]() |
24.6% | 126 | 28 | ||
Parallel Plays ![]() |
25.5% | 141 | 29 | ||
Safe(r) Zone ![]() |
22.5% | 120 | 27 | ||
Shooting Star ![]() |
22.8% | 127 | 28 | ||
Safe Zone ![]() |
20.7% | 111 | 26 | ||
Dueling Beetles ![]() |
23.6% | 144 | 30 | ||
Flaring Phoenix ![]() |
22.0% | 127 | 28 | ||
Out in the Open ![]() |
21.3% | 127 | 28 | ||
Bridge Too Far ![]() |
18.3% | 115 | 26 | ||
Hideout ![]() |
19.9% | 141 | 29 | ||
Belle's Rock ![]() |
17.5% | 120 | 27 | ||
New Horizons ![]() |
16.0% | 119 | 27 |
Direct duels in Gem Grab: how Shelly does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 15.5% against Jessie in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
59.9%
342 games
Doug
63.5%
126 games
Bo
55.1%
499 games
Gale
69.4%
62 games
Mortis
50.3%
749 games
Cordelius
55.0%
149 games
Players with a profile and at least 20 games on Shelly, sorted by the Wilson lower bound. To the full list