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EN

Spike

Damage Dealer Legendary Ranked · Bronze Knockout
46.8%Win rate in Knockout
515Games
49Trust Score
36. of 98Rank in Knockout
+4.8Skill bonus

Best map: Out in the Open with 53.2% from 141 games.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 58.46.8 %
Popularity 55.0.68 %
Breadth 0.0% of maps
Counter safety 58.36.5 %
Star rate 42.21.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 58th means “better than 58% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 5 days. 3 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 1.2% and has not shifted measurably of late.

Win rate

08/20 — 46.2% from 106 appearances08/22 — 51.4% from 72 appearances08/23 — 54.9% from 82 appearances08/24 — 47.5% from 99 appearances08/25 — 45.1% from 102 appearances
46.2%08/20 45.1%08/25

Pick rate

08/20 — 0.8% from 106 appearances08/22 — 0.6% from 72 appearances08/23 — 0.7% from 82 appearances08/24 — 0.6% from 99 appearances08/25 — 0.6% from 102 appearances
0.8%08/20 0.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.8 — rewards skill: from Bronze to Legendary the win rate climbs by 4.8 points (regression 46.0% to 50.8%). The higher the tier, the better he does.

Bronze — 46.7% from 518 gamesSilver — 45.6% from 2,627 gamesGold — 48.8% from 28,586 gamesDiamond — 48.9% from 37,647 gamesMythic — 49.6% from 216,360 gamesLegendary — 52.0% from 34,639 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Bronze). Filtered to Knockout: 4 of 28 maps.

MapWin rateGamesTrust
Out in the Open Knockout 53.2%
141 29
Belle's Rock Knockout 47.1%
136 29
Flaring Phoenix Knockout 43.4%
129 28
New Horizons Knockout 42.2%
109 25

Against whom

Direct duels in Knockout: how Spike does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 33.7% against Juju in Hot Zone. On average the worst case sits at 28.7%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Pearl 59.5% 994 games Brock 55.9% 10,075 games Bolt 58.5% 917 games Mico 58.4% 843 games Edgar 54.8% 7,974 games Gray 56.0% 2,050 games

Who plays him best soon

Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 スパークル Diamond 20 37.8% 80.0%
2 暴走機関車のトーマスのThom Diamond 39 37.8% 61.5%
3 さかもと Diamond 34 37.0% 61.8%
4 redcaterpillar Diamond 27 36.9% 66.7%
5 🔝🔝CARL🔝🔝 Legendary 37 36.8% 59.5%