My roster

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EN

Spike

Damage Dealer Legendary Ranked · Masters Knockout
58.0%Win rate in Knockout
238Games
37Trust Score
12. of 84Rank in Knockout
+4.8Skill bonus

Best map: Ring of Fire with 53.1% from 8,233 games.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 45.
Win rate 88.58.0 %
Popularity 48.0.32 %
Breadth 76.23% of maps
Counter safety 53.36.5 %
Star rate 45.21.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 88th means “better than 88% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.8 — rewards skill: from Bronze to Legendary the win rate climbs by 4.8 points (regression 46.0% to 50.8%). The higher the tier, the better he does.

Bronze — 46.7% from 518 gamesSilver — 45.6% from 2,627 gamesGold — 48.8% from 28,586 gamesDiamond — 48.9% from 37,647 gamesMythic — 49.6% from 216,360 gamesLegendary — 52.0% from 34,639 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Masters). Filtered to Knockout: 4 of 25 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Out in the Open Knockoutprev. season 52.8%
8238 90
Flaring Phoenix Knockoutprev. season 52.3%
9874 93
New Horizons Knockoutprev. season 51.8%
7617 89
Belle's Rock Knockoutprev. season 51.2%
9148 92

Against whom

Direct duels in Knockout: how Spike does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 33.7% against Juju in Hot Zone. On average the worst case sits at 28.7%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Pearl 59.5% 994 games Brock 55.9% 10,075 games Bolt 58.5% 917 games Mico 58.4% 843 games Edgar 54.8% 7,974 games Gray 56.0% 2,050 games

Who plays him best soon

Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 スパークル Diamond 20 37.8% 80.0%
2 暴走機関車のトーマスのThom Diamond 39 37.8% 61.5%
3 さかもと Diamond 34 37.0% 61.8%
4 redcaterpillar Diamond 27 36.9% 66.7%
5 🔝🔝CARL🔝🔝 Legendary 37 36.8% 59.5%