Win rate per rank tier on Shooting Star — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +7.3 — rewards skill: from Gold to Masters the win rate climbs by 7.3 points (regression 51.2% to 58.5%). The higher the tier, the better he does.
Direct duels in Bounty: how Sprout does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Shooting Star. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Piper
65.2%
503 games
Pearl
66.4%
134 games
Edgar
55.3%
573 games
Max
57.6%
304 games
Brock
53.9%
742 games
Byron
55.6%
387 games
Players with a profile and at least 20 games on Sprout, sorted by the Wilson lower bound. To the full list