My roster

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Sprout

Artillery Mythic Ranked · Masters Knockout
58.8%Win rate in Knockout
1,734Games
67Trust Score
2. of 84Rank in Knockout

Best map: Hideout with 57.0% from 2,683 games.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safety 42.Star rate
Win rate 92.58.8 %
Popularity 82.2.32 %
Breadth 76.23% of maps
Counter safety 42.34.3 %
Star rate 86.29.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/18, 10 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/04 — 55.0% from 131 appearances08/05 — 61.0% from 231 appearances08/06 — 61.5% from 148 appearances08/08 — 45.1% from 82 appearances08/09 — 65.5% from 84 appearances08/10 — 51.5% from 136 appearances08/11 — 60.6% from 188 appearances08/12 — 53.8% from 93 appearances08/13 — 63.2% from 87 appearances08/18 — 61.5% from 104 appearances
55.0%08/04 61.5%08/18

Pick rate

08/04 — 2.5% from 131 appearances08/05 — 2.4% from 231 appearances08/06 — 2.0% from 148 appearances08/08 — 2.0% from 82 appearances08/09 — 2.0% from 84 appearances08/10 — 1.6% from 136 appearances08/11 — 2.0% from 188 appearances08/12 — 2.4% from 93 appearances08/13 — 3.0% from 87 appearances08/18 — 3.2% from 104 appearances
2.5%08/04 3.2%08/18

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +1.1 points across the whole range). He plays the same at the bottom as at the top.

Silver — 60.0% from 525 gamesGold — 55.4% from 8,316 gamesDiamond — 55.2% from 14,075 gamesMythic — 54.5% from 88,157 gamesLegendary — 55.7% from 38,970 gamesMasters — 58.8% from 1,734 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Knockout

Where this brawler works (ranked, Masters). Filtered to Knockout: 4 of 15 maps. 2 of 4 rows are too thin for Masters alone and add Legendary — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Belle's Rock Knockoutprev. season 58.0%
617 51
New Horizons Knockout+Legendary 56.9%
883 57
Flaring Phoenix Knockoutprev. season 57.3%
694 53
Out in the Open Knockout+Legendaryprev. season 53.0%
1468 64

Against whom

Direct duels in Knockout: how Sprout does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 20.8% against Bolt in Gem Grab. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Gray 61.9% 2,075 games Pearl 62.4% 1,359 games Edgar 59.6% 3,110 games Brock 58.8% 4,782 games Doug 66.9% 269 games Piper 57.1% 2,461 games

Who plays him best soon

Players with a profile and at least 20 games on Sprout, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 CODE:YESHUA69 Legendary 23 38.5% 78.3%
2 시후왕자 Mythic 54 36.9% 53.7%
3 Gaby🥶 Masters 22 36.1% 68.2%
4 Kyriunix Legendary 21 35.5% 66.7%
5 Reekiix🥹 Legendary 21 33.7% 57.1%