Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
08/04 to 08/18, 10 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +1.1 points across the whole range). He plays the same at the bottom as at the top.
Knockout▾
Where this brawler works (ranked, Masters). Filtered to Knockout: 4 of 15 maps. 2 of 4 rows are too thin for Masters alone and add Legendary — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock prev. season |
58.0% | 617 | 51 | ||
New Horizons +Legendary |
56.9% | 883 | 57 | ||
Flaring Phoenix prev. season |
57.3% | 694 | 53 | ||
Out in the Open +Legendaryprev. season |
53.0% | 1468 | 64 |
Direct duels in Knockout: how Sprout does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 20.8% against Bolt in Gem Grab. On average the worst case sits at 28.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Gray
61.9%
2,075 games
Pearl
62.4%
1,359 games
Edgar
59.6%
3,110 games
Brock
58.8%
4,782 games
Doug
66.9%
269 games
Piper
57.1%
2,461 games
Players with a profile and at least 20 games on Sprout, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | CODE:YESHUA69 | Legendary | 23 | 38.5% | 78.3% |
| 2 | 시후왕자 | Mythic | 54 | 36.9% | 53.7% |
| 3 | Gaby🥶 | Masters | 22 | 36.1% | 68.2% |
| 4 | Kyriunix | Legendary | 21 | 35.5% | 66.7% |
| 5 | Reekiix🥹 | Legendary | 21 | 33.7% | 57.1% |