My roster

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← Overview

Squeak

Controller Mythic Ranked · Pro
47.0%Win rate across all maps
1,042Games
59Trust Score
95. of 105Rank by score
+17.0Skill bonus

Wins early — in Gem Grab 3.3 points better in short rounds than in long ones (37.8% against 41.1%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Prochange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Pro for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 6.47.0 %
Popularity 37.0.22 %
Breadth 0.0% of maps
Counter safety 24.21.1 %
Star rate 35.18.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 37th means “better than 37% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +17.0 — rewards skill: from Bronze to Masters the win rate climbs by 17.0 points (regression 34.3% to 51.3%). The higher the tier, the better he does.

Bronze — 26.2% from 3,158 gamesSilver — 33.3% from 10,067 gamesGold — 40.0% from 74,590 gamesDiamond — 44.6% from 96,609 gamesMythic — 45.7% from 520,144 gamesLegendary — 47.2% from 65,377 gamesMasters — 47.0% from 1,042 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Pro).

Not enough data yet.

Who beats Squeak and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best

Players with a profile and at least 20 games on Squeak, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 ピース Diamond 55 39.1% 58.2%
2 lol Diamond 21 36.0% 66.7%
3 しょー&しょー Mythic 22 34.7% 59.1%
4 으에엑 Diamond 24 34.0% 54.2%
5 マイケル Mythic 40 33.9% 47.5%