Best map: Kaboom Canyon with 60.8% from 625 games.
Wins early — in Bounty 2.2 points better in short rounds than in long ones (50.4% against 48.1%, split at 98 s). A pick for pace — if the game drags on, it works against him.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
08/03 to 08/18, 16 days. 6 earlier days are left out — below 66 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/18.
Steadily picked — the pick rate sits at 1.9% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.3 points across the whole range). He plays the same at the bottom as at the top.
Gem Grab▾
Where this brawler works (ranked, Masters). Filtered to Gem Grab: 7 of 27 maps. 1 of 7 rows are too thin for Masters alone and add Legendary — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Deathcap Trap prev. season |
56.4% | 637 | 52 | ||
Rustic Arcade prev. season |
55.2% | 632 | 52 | ||
Gem Fort prev. season |
52.8% | 686 | 53 | ||
Undermine +Legendary |
51.2% | 1221 | 62 | ||
Crystal Arcade prev. season |
52.4% | 603 | 51 | ||
Hard Rock Mine prev. season |
50.4% | 669 | 53 | ||
Double Swoosh prev. season |
48.9% | 644 | 52 |
Direct duels in Gem Grab: how Starr Nova does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 37.9% against Buster in Knockout — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
65.9%
4,334 games
Rosa
62.6%
783 games
Clancy
61.5%
1,004 games
Ash
59.1%
2,541 games
Bo
57.9%
7,707 games
Doug
59.7%
1,170 games
Players with a profile and at least 20 games on Starr Nova, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | EPG|SverAe | Masters | 65 | 42.5% | 64.6% |
| 2 | OS|Fear me🧴 | Legendary | 76 | 41.2% | 59.2% |
| 3 | Kyro妥1 | Legendary | 43 | 39.6% | 65.1% |
| 4 | Buzzeerss?☔ | Legendary | 21 | 39.3% | 85.7% |
| 5 | さるみあっき | Legendary | 28 | 39.3% | 75.0% |