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← Overview

Stu

Assassin Epic Ranked · Masters Undermine Gem Grab
52.8%Win rate on Undermine
27,065Games here
4.3%Pick rate
100Trust Score
8. of 105Rank on this map

Wins early — in Bounty 7.5 points better in short rounds than in long ones (56.1% against 48.6%, split at 94 s). A pick for pace — if the game drags on, it works against him.

History

Only Undermine. 08/04 to 08/18, 10 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.

Win rate

08/04 — 52.6% from 78 appearances08/05 — 47.8% from 157 appearances08/06 — 43.2% from 162 appearances08/08 — 62.9% from 70 appearances08/09 — 58.1% from 74 appearances08/10 — 51.0% from 145 appearances08/11 — 50.0% from 162 appearances08/12 — 57.7% from 104 appearances08/13 — 63.0% from 73 appearances08/18 — 46.3% from 67 appearances
52.6%08/04 46.3%08/18

Pick rate

08/04 — 5.5% from 78 appearances08/05 — 6.7% from 157 appearances08/06 — 11.2% from 162 appearances08/08 — 8.6% from 70 appearances08/09 — 7.8% from 74 appearances08/10 — 8.3% from 145 appearances08/11 — 8.0% from 162 appearances08/12 — 10.0% from 104 appearances08/13 — 9.0% from 73 appearances08/18 — 8.1% from 67 appearances
5.5%08/04 8.1%08/18

Across the ranks

Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Masters the win rate stays practically the same (regression +1.9 points across the whole range). He plays the same at the bottom as at the top.

Gold — 56.0% from 1,649 gamesDiamond — 51.7% from 4,528 gamesMythic — 50.5% from 37,982 gamesLegendary — 52.9% from 25,680 gamesMasters — 51.1% from 1,385 games
GoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Gem Grab: how Stu does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 69.3% 975 games 8-Bit 59.9% 954 games Starr Nova 58.4% 1,422 games Bo 58.5% 1,242 games Griff 57.3% 2,263 games Rico 56.7% 2,096 games

Who plays him best

Players with a profile and at least 20 games on Stu, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Star Player Mythic 21 36.7% 71.4%
2 わだ Diamond 28 33.3% 50.0%
3 Az|chick Diamond 57 31.3% 38.6%
4 greengarden Diamond 25 30.7% 40.0%
5 SD|Ayaharu Diamond 21 30.2% 38.1%