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EN

Surge

Damage Dealer Legendary Ranked · Silver
40.0%Win rate across all maps
20,133Games
100Trust Score
71. of 105Rank by score
+4.1Skill bonus

Best map: Gem Fort with 48.4% from 863 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win rate 32.PopularityBreadthCounter safetyStar rate
Win rate 32.40.0 %
Popularity 84.1.65 %
Breadth 85.43% of maps
Counter safety 80.31.8 %
Star rate 67.24.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 85th means “better than 85% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 1.8% and has not shifted measurably of late.

Win rate

08/04 — 48.1% from 79 appearances08/05 — 43.1% from 239 appearances08/06 — 54.0% from 139 appearances08/20 — 35.4% from 4,402 appearances08/21 — 39.3% from 3,233 appearances08/22 — 42.6% from 2,505 appearances08/23 — 43.5% from 2,402 appearances08/24 — 41.4% from 3,702 appearances08/25 — 40.5% from 3,258 appearances08/26 — 40.7% from 631 appearances
48.1%08/04 40.7%08/26

Pick rate

08/04 — 1.3% from 79 appearances08/05 — 2.0% from 239 appearances08/06 — 1.8% from 139 appearances08/20 — 1.7% from 4,402 appearances08/21 — 1.7% from 3,233 appearances08/22 — 1.6% from 2,505 appearances08/23 — 1.7% from 2,402 appearances08/24 — 1.6% from 3,702 appearances08/25 — 1.6% from 3,258 appearances08/26 — 1.5% from 631 appearances
1.3%08/04 1.5%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.1 — rewards skill: from Bronze to Masters the win rate climbs by 4.1 points (regression 48.0% to 52.1%). The higher the tier, the better he does.

Bronze — 42.9% from 7,209 gamesSilver — 40.3% from 20,721 gamesGold — 50.9% from 256,257 gamesDiamond — 50.9% from 327,144 gamesMythic — 50.4% from 2,146,090 gamesLegendary — 51.9% from 687,198 gamesMasters — 51.5% from 15,225 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Gem Fort Gem Grab 48.4%
863 56
Double Swoosh Gem Grab 47.4%
934 58
Triple Dribble Brawl Ball 46.7%
1028 59
Pinball Dreams Brawl Ball 45.7%
938 58
Deathcap Trap Gem Grabprev. season 51.6%
31 7
Hard Rock Mine Gem Grab 45.2%
842 56
Sneaky Fields Brawl Ball 45.0%
926 57
Spiraling Out Brawl Ball 44.5%
1008 59
Center Stage Brawl Ball 44.6%
881 57
Pinhole Punt Brawl Ball 46.3%
41 11
Undermine Gem Grab 43.9%
834 56
Parallel Plays Hot Zone 43.8%
952 58
Layer Cake Bounty 43.9%
747 54
Crystal Arcade Gem Grabprev. season 41.2%
17 0
Open Business Hot Zone 42.6%
742 54
Rustic Arcade Gem Grab 42.6%
662 52
Beach Ball Brawl Ball 34.2%
38 10
Dueling Beetles Hot Zone 41.7%
768 55
Hideout Bounty 37.5%
659 52
Flaring Phoenix Knockout 36.9%
599 51
Dry Season Bounty 36.4%
612 51
Ring of Fire Hot Zone 36.2%
629 52
Shooting Star Bounty 35.8%
553 50
New Horizons Knockout 35.1%
581 50
Pit Stop Heist 33.7%
602 51
Belle's Rock Knockout 33.5%
627 52
Kaboom Canyon Heist 32.8%
567 50
Out in the Open Knockout 28.4%
584 50
Safe(r) Zone Heist 27.6%
475 47
Safe Zone Heist 25.8%
449 47
Hot Potato Heist 25.5%
545 49
Bridge Too Far Heist 23.7%
447 46

Who beats Surge and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Surge, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Sonion🧅 Legendary 34 42.7% 82.4%
2 Samm乡 Legendary 48 39.9% 64.6%
3 Tap#55 Legendary 55 39.9% 61.8%
4 ❤️‍🩹ol1mp🥷 Legendary 28 39.8% 78.6%
5 Sensko691 Legendary 38 39.5% 68.4%