For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
Only Beach Ball. 08/11 to 08/17, 3 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/11 and 08/17.
Direct duels in Brawl Ball: how Tick does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Beach Ball. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bibi
61.6%
2,395 games
Frank
57.9%
1,761 games
Doug
61.4%
458 games
Bull
56.1%
1,908 games
Griff
54.8%
3,262 games
Damian
58.2%
529 games
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 🇨🇳=🇮🇳 | Mythic | 20 | 37.6% | 75.0% |
| 2 | 南部緊繃黑松哥 | Diamond | 35 | 37.3% | 60.0% |
| 3 | eloheohole | Diamond | 31 | 37.0% | 61.3% |
| 4 | Yang79 | Diamond | 58 | 36.9% | 51.7% |
| 5 | かあかあ | Diamond | 29 | 36.9% | 62.1% |