My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Tick

Artillery Super Rare All games Beach Ball Brawl Ball
45.7%Win rate on Beach Ball
14,430Games here
0.9%Pick rate
98Trust Score
86. of 106Rank on this map

Profile

For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.

Win rate 41.PopularityBreadthCounter safetyStar rate
Win rate 41.50.7 %
Popularity 75.1.09 %
Breadth 58.27% of maps
Counter safety 73.40.2 %
Star rate 73.25.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 75th means “better than 75% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Beach Ball. 08/11 to 08/17, 3 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/11 and 08/17.

Win rate

08/11 — 45.4% from 9,739 appearances08/12 — 45.9% from 4,308 appearances08/17 — 71.7% from 60 appearances
45.4%08/11 71.7%08/17

Pick rate

08/11 — 0.9% from 9,739 appearances08/12 — 0.9% from 4,308 appearances08/17 — 2.7% from 60 appearances
0.9%08/11 2.7%08/17

Against whom

Direct duels in Brawl Ball: how Tick does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Beach Ball. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bibi 61.6% 2,395 games Frank 57.9% 1,761 games Doug 61.4% 458 games Bull 56.1% 1,908 games Griff 54.8% 3,262 games Damian 58.2% 529 games

Who plays him best

Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 🇨🇳=🇮🇳 Mythic 20 37.6% 75.0%
2 南部緊繃黑松哥 Diamond 35 37.3% 60.0%
3 eloheohole Diamond 31 37.0% 61.3%
4 Yang79 Diamond 58 36.9% 51.7%
5 かあかあ Diamond 29 36.9% 62.1%