My roster

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EN

Tick

Artillery Super Rare Ranked · Silver
48.1%Win rate across all maps
18,899Games
100Trust Score
46. of 105Rank by score
−3.1Skill bonus

Best map: Layer Cake with 60.5% from 1,199 games.

Wins early — in Heist 8.3 points better in short rounds than in long ones (29.5% against 37.8%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadthCounter safety 20.Star rate
Win rate 52.48.1 %
Popularity 83.1.64 %
Breadth 84.40% of maps
Counter safety 20.19.6 %
Star rate 90.32.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 9 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 2.0% and has not shifted measurably of late.

Win rate

08/04 — 51.2% from 84 appearances08/05 — 52.2% from 182 appearances08/06 — 55.6% from 124 appearances08/20 — 45.0% from 4,413 appearances08/21 — 46.9% from 3,031 appearances08/22 — 51.5% from 2,403 appearances08/23 — 49.0% from 2,321 appearances08/24 — 50.1% from 3,806 appearances08/25 — 47.6% from 2,902 appearances
51.2%08/04 47.6%08/25

Pick rate

08/04 — 1.4% from 84 appearances08/05 — 1.5% from 182 appearances08/06 — 1.6% from 124 appearances08/20 — 1.8% from 4,413 appearances08/21 — 1.6% from 3,031 appearances08/22 — 1.6% from 2,403 appearances08/23 — 1.6% from 2,321 appearances08/24 — 1.7% from 3,806 appearances08/25 — 1.5% from 2,902 appearances
1.4%08/04 1.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.1 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.1 points (regression 54.4% to 51.3%). Higher up he gets outplayed.

Bronze — 33.6% from 6,441 gamesSilver — 48.2% from 19,390 gamesGold — 54.6% from 263,223 gamesDiamond — 53.0% from 188,971 gamesMythic — 52.4% from 922,827 gamesLegendary — 49.2% from 85,267 gamesMasters — 52.6% from 567 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Layer Cake Bounty 60.5%
1199 61
Dueling Beetles Hot Zone 59.3%
1449 64
Ring of Fire Hot Zone 59.1%
1543 65
Open Business Hot Zone 59.0%
1340 63
Belle's Rock Knockout 58.2%
1085 60
Flaring Phoenix Knockout 55.0%
855 56
Hideout Bounty 54.7%
933 57
Shooting Star Bounty 54.2%
852 56
Dry Season Bounty 52.5%
711 53
New Horizons Knockout 48.9%
712 53
Rustic Arcade Gem Grab 47.3%
564 50
Parallel Plays Hot Zone 46.0%
833 56
Out in the Open Knockout 46.1%
635 52
Deathcap Trap Gem Grabprev. season 52.2%
23 2
Hard Rock Mine Gem Grab 45.5%
530 49
Gem Fort Gem Grab 43.4%
447 46
Undermine Gem Grab 42.1%
485 48
Double Swoosh Gem Grab 40.5%
449 47
Triple Dribble Brawl Ball 35.4%
401 45
Pinball Dreams Brawl Ball 34.9%
381 44
Sneaky Fields Brawl Ball 34.2%
363 43
Center Stage Brawl Ball 31.8%
349 43
Spiraling Out Brawl Ball 31.8%
384 44
Pit Stop Heist 30.1%
471 47
Safe(r) Zone Heist 27.5%
400 45
Hot Potato Heist 25.9%
367 44
Safe Zone Heist 24.7%
384 44
Kaboom Canyon Heist 22.0%
441 46
Bridge Too Far Heist 19.8%
334 42

Who beats Tick and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Yang79 Mythic 72 38.6% 54.2%
2 南部緊繃黑松哥 Diamond 35 36.8% 60.0%
3 kuyka Legendary 23 36.7% 69.6%
4 waynejai Diamond 21 36.6% 71.4%
5 eloheohole Mythic 36 36.4% 58.3%