My roster

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EN

Tick

Artillery Super Rare All games Heist
37.7%Win rate in Heist
22,719Games
100Trust Score
80. of 106Rank in Heist

Best map: CYBERBOSS BROCK with 71.5% from 39,169 games.

Trophy Roadchange

Profile

Win ratePopularityBreadthCounter safety 10.Star rate
Win rate 24.37.7 %
Popularity 75.1.04 %
Breadth 58.28% of maps
Counter safety 10.19.6 %
Star rate 23.5.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 75th means “better than 75% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 18 days. 9 earlier days are left out — below 148 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 2.0% and has not shifted measurably of late.

Win rate

08/03 — 45.3% from 245 appearances08/04 — 31.7% from 189 appearances08/05 — 29.8% from 654 appearances08/10 — 27.4% from 212 appearances08/11 — 27.8% from 543 appearances08/12 — 31.6% from 373 appearances08/13 — 27.0% from 983 appearances08/14 — 22.2% from 370 appearances08/15 — 26.4% from 1,262 appearances08/16 — 28.5% from 527 appearances08/17 — 29.1% from 1,396 appearances08/18 — 23.9% from 380 appearances08/19 — 42.2% from 6,503 appearances08/20 — 46.6% from 4,443 appearances08/21 — 42.5% from 2,066 appearances08/23 — 30.3% from 835 appearances08/24 — 33.3% from 186 appearances08/25 — 36.4% from 1,110 appearances
45.3%08/03 36.4%08/25

Pick rate

08/03 — 1.0% from 245 appearances08/04 — 0.7% from 189 appearances08/05 — 0.6% from 654 appearances08/10 — 0.6% from 212 appearances08/11 — 0.6% from 543 appearances08/12 — 0.6% from 373 appearances08/13 — 0.6% from 983 appearances08/14 — 0.5% from 370 appearances08/15 — 0.6% from 1,262 appearances08/16 — 0.8% from 527 appearances08/17 — 0.8% from 1,396 appearances08/18 — 0.7% from 380 appearances08/19 — 1.5% from 6,503 appearances08/20 — 1.9% from 4,443 appearances08/21 — 1.3% from 2,066 appearances08/23 — 0.8% from 835 appearances08/24 — 0.8% from 186 appearances08/25 — 0.9% from 1,110 appearances
1.0%08/03 0.9%08/25

On which maps

Heist

Where this brawler works. Filtered to Heist: 6 of 167 maps.

MapWin rateGamesTrust
Quintillion Heist 42.5%
14080 98
Photic Doom Heist 35.6%
806 55
Jedna Heist 32.0%
2658 73
Hot Tubs Heist 29.0%
1656 66
Hot Potato Heist 28.8%
2034 69
Eating Good! Heist 26.3%
1485 64

Against whom

Direct duels in Heist: how Tick does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 21.8% against Shade in Heist. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Nori 45.6% 3,150 games Chuck 45.8% 1,046 games Mico 44.0% 1,255 games Doug 43.3% 60 games Larry & Lawrie 36.5% 63 games Trunk 40.5% 617 games

Who plays him best soon

Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Yang79 Diamond 69 37.4% 52.2%
2 南部緊繃黑松哥 Diamond 35 36.7% 60.0%
3 かあかあ Diamond 33 36.6% 60.6%
4 waynejai Diamond 21 36.5% 71.4%
5 eloheohole Mythic 36 36.4% 58.3%