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EN
Heist

Pit Stop

112 battles collected on this map.

Trophy Road
Pit StopHeist

Recommendation

Short rounds Median 80 s out of 78–98 s in this mode. Early pressure pays off — anyone looking to outplay is playing against the map.

What the rating, star, trust and the tags mean
Solid Rather notThe rank on this map among all map/brawler rows of the mode (Heist): Strong pick top tenth, Good pick top quarter, Solid upper half, Rather not the rest. The thresholds come from the field — the exact values are in the badge's tooltip. Not the tier list: that counts how many maps of the rotation a brawler is usable on. Rather not among the recommended eight therefore does not mean “bad”, but: this map has nothing better to offer.
TrustHow dependable the win rate next to it is, 0–100. Depends purely on the number of games — not on how good the brawler is.

If you queue as three

three-brawler line-ups that actually exist — counted across the whole mode.

This is for Heist as a whole, not for this map. There are not enough numbers here yet for a map-specific calculation — the calibration needs line-ups actually played on this map. As soon as enough accumulate, the calculation for Pit Stop appears in this spot; until then the mode-wide list is the best available answer.

Out of 216 line-ups with 120+ games.

1
79.4% 244 games
2
79.0% 178 games
3
78.6% 287 games
4
78.1% 202 games
5
77.2% 150 games
6
76.7% 224 games
How these numbers are arrived at

What you see here. three-brawler line-ups that actually exist, counted across the whole mode — not for this map. There is no basis for a map-specific calculation yet: the calibration needs line-ups played on this map. The measured number is therefore not a prediction for Pit Stop, but the answer to what generally wins in Heist.

Measured · in the mode. The strongest three-brawler line-ups in this mode, out of 216 with at least 120 games. The number is deliberately cautious: unchecked, the luckiest outlier would sit on top. Per mode, not per map — on a single map hardly any line-up has enough games for a number of its own.

All brawlers on this map

Including the thin ones — the games column tells you how seriously to take a row. The win rate tells you how good a brawler is. The trust score (0–100) tells you how much you can believe it — it depends purely on the number of games. Sorting uses both together: 52% from 75 games can be luck, 51% from 3,000 games cannot. Die Pfeile zeigen die Verschiebung gegenüber dem Stand von gestern, hier gerechnet nur für diese Map.

#BrawlerWin rateGamesTrustPick rateRating
1 Buzz 71.1%
45 12
6.7% Solid
2 Rico 69.8%
43 11
6.4% Solid
3 Lumi 70.4%
27 4
4.0% Solid
4▲ 1 Meeple 64.3%
28 5
4.2% Solid
5▼ 1 Kaze 57.5%
40 10
6.0% Solid
6▲ 1 Edgar 63.6%
22 1
3.3% Rather not
7▼ 1 Griff 54.0%
50 14
7.4% Rather not
8▲ 1 Bibi 56.7%
30 6
4.5% Rather not
9▼ 1 Shade 58.8%
17 0
2.5% Rather not
10 Mico 48.4%
31 7
4.6% Rather not
11NEW Bull 50.0%
12 0
1.8% Rather not
12▼ 1 Crow 50.0%
12 0
1.8% Rather not
13▼ 1 Otis 42.9%
14 0
2.1% Rather not
14▼ 1 Nita 42.1%
19 0
2.8% Rather not
15▲ 2 Cordelius 42.3%
26 4
3.9% Rather not
16▼ 2 Ruffs 38.9%
18 0
2.7% Rather not
17▼ 1 Surge 40.0%
25 3
3.7% Rather not
18▼ 3 Colt 40.6%
32 7
4.8% Rather not
19▼ 1 Berry 35.3%
17 0
2.5% Rather not
20▼ 1 Starr Nova 31.3%
16 0
2.4% Rather not
21▼ 1 Melodie 28.6%
14 0
2.1% Rather not
22 Kit 28.6%
21 1
3.1% Rather not
23▼ 2 8-Bit 20.0%
15 0
2.2% Rather not