My roster

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EN
Brawl Ball

Beach Ball

42 battles collected on this map — ranked only.

Masters
Beach BallBrawl Ball Draft helper

Masters alone is not enough. Computed from Legendary–Masters together — a single tier does not have enough battles for the rarely played brawlers to get a solid number.

Beach Ball as its own page

Recommendation for Masters

What the rating, star, trust and the tags mean
Strong pick Solid Rather notThe rank on this map among all map/brawler rows of the mode (Brawl Ball): Strong pick top tenth, Good pick top quarter, Solid upper half, Rather not the rest. The thresholds come from the field — the exact values are in the badge's tooltip. Not the tier list: that counts how many maps of the rotation a brawler is usable on. Rather not among the recommended eight therefore does not mean “bad”, but: this map has nothing better to offer.
TrustHow dependable the win rate next to it is, 0–100. Depends purely on the number of games — not on how good the brawler is.
Carry — becomes star player unusually often on this map: he deals the damage and takes the objective. The game runs through him.
Enabler — rarely becomes star player: he clears the way, heals, controls, and others do the scoring. This is no verdict on his strength — how good he is here is the win rate on the card. Measured across 1,620 map/brawler rows, enablers win on average 3.8 points less often than carries, but the star rate explains only 11% of the differences: there are plenty of strong enablers and weak carries. The star says how a brawler wins, not whether.

Hidden gems & traps

From the ratio of pick rate to win rate: what is underrated — and what gets picked a lot but loses.

If you queue as three

three-brawler line-ups that actually exist — counted across the whole mode.

This is for Brawl Ball as a whole, not for this map. There are not enough numbers here yet for a map-specific calculation — the calibration needs line-ups actually played on this map. As soon as enough accumulate, the calculation for Beach Ball appears in this spot; until then the mode-wide list is the best available answer.

Out of 2,599 line-ups with 120+ games. Computed across all ranked tiers — the numbers are not enough for Masters yet.

1
72.2% 262 games
2
71.5% 202 games
3
71.1% 178 games
4
68.6% 130 games
5
68.0% 224 games
6
67.9% 164 games
How these numbers are arrived at

What you see here. three-brawler line-ups that actually exist, counted across the whole mode — not for this map. There is no basis for a map-specific calculation yet: the calibration needs line-ups played on this map. The measured number is therefore not a prediction for Beach Ball, but the answer to what generally wins in Brawl Ball.

Measured · in the mode. The strongest three-brawler line-ups in this mode, out of 2,599 with at least 120 games. The number is deliberately cautious: unchecked, the luckiest outlier would sit on top. Per mode, not per map — on a single map hardly any line-up has enough games for a number of its own.

All brawlers on this map

Including the thin ones — the games column tells you how seriously to take a row. The win rate tells you how good a brawler is. The trust score (0–100) tells you how much you can believe it — it depends purely on the number of games. Sorting uses both together: 52% from 75 games can be luck, 51% from 3,000 games cannot.

BrawlerWin rateGamesTrustPick rateRating
Griff 61.8%
249 38
6.9% Strong pick
Max 54.5%
233 37
6.4% Solid
Meg 54.5%
191 34
5.3% Solid
Stu 51.8%
338 42
9.3% Solid
Kenji 77.3%
22 1
0.6% Solid
Edgar 57.3%
75 20
2.1% Solid
Emz 52.9%
138 29
3.8% Rather not
Ash 54.6%
97 24
2.7% Rather not
Meeple 51.0%
200 34
5.5% Rather not
Mortis 55.4%
65 18
1.8% Rather not
Starr Nova 52.6%
97 24
2.7% Rather not
Colt 54.9%
51 14
1.4% Rather not
Sandy 71.4%
14 0
0.4% Rather not
Damian 56.4%
39 10
1.1% Rather not
Spike 57.6%
33 7
0.9% Rather not
Buzz 53.7%
54 15
1.5% Rather not
Chester 53.7%
54 15
1.5% Rather not
Mina 52.0%
75 20
2.1% Rather not
8-Bit 64.7%
17 0
0.5% Rather not
Rico 48.7%
150 30
4.1% Rather not
Cordelius 57.9%
19 0
0.5% Rather not
Brock 50.0%
72 19
2.0% Rather not
Moe 51.4%
37 9
1.0% Rather not
Frank 56.3%
16 0
0.4% Rather not
Trunk 52.4%
21 1
0.6% Rather not
Bull 50.0%
24 3
0.7% Rather not
Bolt 50.0%
18 0
0.5% Rather not
Gigi 47.6%
21 1
0.6% Rather not
Tara 47.1%
17 0
0.5% Rather not
Gray 46.7%
15 0
0.4% Rather not
Barley 46.2%
26 4
0.7% Rather not
Pierce 46.0%
63 17
1.7% Rather not
Lily 45.5%
11 0
0.3% Rather not
Lumi 45.4%
174 32
4.8% Rather not
Willow 45.3%
75 20
2.1% Rather not
Nita 41.7%
12 0
0.3% Rather not
Poco 41.7%
12 0
0.3% Rather not
Sirius 43.8%
32 7
0.9% Rather not
Pearl 42.1%
19 0
0.5% Rather not
Bibi 42.5%
40 10
1.1% Rather not
Gale 37.5%
16 0
0.4% Rather not
Ruffs 43.9%
98 24
2.7% Rather not
Bo 35.7%
14 0
0.4% Rather not
Surge 43.9%
173 32
4.8% Rather not
Otis 42.9%
70 19
1.9% Rather not
Dynamike 27.3%
11 0
0.3% Rather not
Crow 36.2%
69 19
1.9% Rather not
Carl 32.1%
53 15
1.5% Rather not
Nori 24.3%
37 9
1.0% Rather not
Shade 20.0%
30 6
0.8% Rather not