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Knockout

Close Call

4,043 battles collected on this map.

OPEN — more choice than on most maps: 47 of 94 brawlers above 50%.

Trophy Road Close CallKnockout

Recommendation

What the star, trust and the tags mean
TrustHow dependable the win rate next to it is, 0–100. Depends purely on the number of games — not on how good the brawler is.
Carry — becomes star player unusually often on this map: he deals the damage and takes the objective. The game runs through him.
Enabler — rarely becomes star player: he clears the way, heals, controls, and others do the scoring. This is no verdict on his strength — how good he is here is the win rate on the card. Measured across 1,620 map/brawler rows, enablers win on average 3.8 points less often than carries, but the star rate explains only 11% of the differences: there are plenty of strong enablers and weak carries. The star says how a brawler wins, not whether.

Hidden gems & traps

From the ratio of pick rate to win rate: what is underrated — and what gets picked a lot but loses.

What gets played here

The most common three-brawler line-ups in this mode, sorted by frequency — not by success. That is deliberate: there are around 180,000 different line-ups, and picking the best out of them mostly turns up flukes. The win rate tells you whether what everyone plays actually works here.

54.6% 1,569 games
61.2% 1,550 games
58.5% 1,459 games
60.8% 1,429 games
62.9% 1,417 games
65.8% 1,370 games
52.0% 1,318 games
56.1% 1,222 games

Which line-up carries

Not individual brawlers but their classes — 82 combinations with enough games in this mode. The portraits show who most often fills each class on this map; they are examples, not a recommendation. The bold number is not the win rate but its distance from the value you would expect from the individual strength of the three brawlers. An example: if a class combination contains three brawlers who are strong anyway, it will often win even when the roles do not fit together at all. That is exactly what the comparison subtracts — what remains is the share of the win that depends on the interplay of the classes and not on who happens to be strong. Below it stand the actual win rate, the expected value and the number of team appearances — that is, how often this combination stood on the field as a team at all.

Above expectation

2× Marksman Tank
+6.1 55.9% win rate expected 49.8% · 6,308 games
Artillery Marksman Tank
+5.8 56.1% win rate expected 50.3% · 6,550 games
Artillery Assassin Marksman
+5.6 55.6% win rate expected 50.0% · 33,471 games
Artillery 2× Marksman
+5.2 54.9% win rate expected 49.7% · 12,865 games
3× Marksman
+5.0 54.2% win rate expected 49.2% · 8,875 games

Below expectation

3× Assassin
−5.3 44.4% win rate expected 49.7% · 4,021 games
2× Assassin Support
−4.5 44.6% win rate expected 49.1% · 15,471 games
2× Controller Support
−4.4 44.7% win rate expected 49.1% · 8,651 games
Controller 2× Support
−3.6 45.0% win rate expected 48.6% · 10,330 games
2× Damage Dealer Support
−3.6 45.8% win rate expected 49.3% · 22,266 games

All brawlers on this map

Including the thin ones — the games column tells you how seriously to take a row. The win rate tells you how good a brawler is. The trust score (0–100) tells you how much you can believe it — it depends purely on the number of games. Sorting uses both together: 52% from 75 games can be luck, 51% from 3,000 games cannot.

BrawlerWin rateGamesTrustPick rate
Edgar 60.7%
1028 59
4.2%
Tick 62.3%
297 40
1.2%
Spike 60.1%
273 39
1.1%
Sirius 58.0%
355 43
1.5%
Emz 59.7%
258 38
1.1%
Brock 55.7%
537 49
2.2%
Sprout 61.2%
183 33
0.8%
Crow 56.4%
406 45
1.7%
Ziggy 64.9%
114 26
0.5%
Meeple 58.1%
234 37
1.0%
Rico 53.3%
745 54
3.1%
Mico 55.2%
337 42
1.4%
Kit 53.9%
488 48
2.0%
Griff 56.0%
241 37
1.0%
Dynamike 53.2%
459 47
1.9%
Frank 55.1%
254 38
1.0%
Larry & Lawrie 56.5%
193 34
0.8%
Piper 54.5%
292 40
1.2%
Grom 55.6%
205 35
0.8%
Juju 58.8%
119 27
0.5%
Maisie 55.0%
200 34
0.8%
Leon 51.9%
486 48
2.0%
Squeak 54.9%
184 33
0.8%
Cordelius 52.9%
291 40
1.2%
Hank 54.8%
168 32
0.7%
Najia 53.1%
241 37
1.0%
Byron 52.1%
309 41
1.3%
Mandy 51.7%
346 43
1.4%
Bo 52.9%
208 35
0.9%
Glowy 54.3%
151 30
0.6%
Shade 51.8%
282 40
1.2%
Moe 57.0%
93 23
0.4%
Janet 54.3%
138 29
0.6%
Kenji 52.1%
215 36
0.9%
Fang 51.5%
229 36
0.9%
Starr Nova 50.7%
290 40
1.2%
Surge 50.3%
310 41
1.3%
Willow 52.0%
179 33
0.7%
Jae-Yong 54.4%
103 25
0.4%
Bibi 50.6%
259 38
1.1%
Otis 51.0%
202 35
0.8%
Mr. P 51.5%
167 32
0.7%
Colt 48.2%
709 53
2.9%
Gus 49.1%
344 43
1.4%
Lily 49.0%
351 43
1.4%
Bonnie 50.9%
165 32
0.7%
Buzz 50.9%
163 31
0.7%
Belle 50.3%
193 34
0.8%
Colette 48.6%
364 43
1.5%
Kaze 50.0%
172 32
0.7%
Charlie 51.3%
113 26
0.5%
Lola 50.8%
130 28
0.5%
Berry 49.7%
157 31
0.6%
Bull 47.8%
366 43
1.5%
Gray 48.8%
211 35
0.9%
Bea 48.2%
257 38
1.1%
Jessie 48.7%
197 34
0.8%
Mina 49.3%
150 30
0.6%
Carl 48.1%
239 37
1.0%
Chester 48.0%
248 38
1.0%
Pierce 47.6%
191 34
0.8%
Buster 49.4%
85 22
0.4%
Gigi 48.9%
90 23
0.4%
Finx 48.5%
101 24
0.4%
Lumi 47.5%
139 29
0.6%
8-Bit 46.4%
252 38
1.0%
Damian 47.2%
106 25
0.4%
Stu 45.8%
301 41
1.2%
Nori 45.9%
270 39
1.1%
Penny 46.2%
195 34
0.8%
Ollie 47.3%
74 20
0.3%
Max 45.8%
216 36
0.9%
Pearl 46.2%
117 26
0.5%
Doug 45.9%
146 30
0.6%
R-T 45.9%
122 27
0.5%
Nani 45.4%
216 36
0.9%
Sam 45.7%
116 26
0.5%
Shelly 44.6%
523 49
2.2%
Melodie 44.6%
112 26
0.5%
Mortis 44.2%
425 46
1.8%
Angelo 44.2%
199 34
0.8%
Amber 44.2%
120 27
0.5%
Gale 44.2%
120 27
0.5%
Eve 43.2%
74 20
0.3%
Alli 43.2%
111 26
0.5%
Sandy 43.0%
107 25
0.4%
Ash 42.4%
99 24
0.4%
Lou 41.8%
98 24
0.4%
Bolt 40.6%
64 17
0.3%
Darryl 42.5%
214 35
0.9%
Ruffs 41.7%
132 28
0.5%
Barley 42.3%
317 41
1.3%
Clancy 40.6%
96 23
0.4%
Draco 40.2%
87 22
0.4%
Meg 41.2%
148 30
0.6%
Trunk 40.4%
104 25
0.4%
Tara 41.0%
156 31
0.6%
Gene 40.2%
169 32
0.7%
Chuck 34.2%
76 20
0.3%
Pam 35.5%
141 29
0.6%
El Primo 37.0%
297 40
1.2%
Nita 36.8%
315 41
1.3%
Jacky 33.1%
133 28
0.5%
Poco 33.9%
289 40
1.2%
Rosa 25.4%
193 34
0.8%