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Hot Zone

Open Business

592 battles collected on this map.

Trophy Road Open BusinessHot Zone

Recommendation

Long rounds Median 109 s out of 84–113 s in this mode. An early lead is rarely enough; the round is long enough to claw it back.

What the star, trust and the tags mean
TrustHow dependable the win rate next to it is, 0–100. Depends purely on the number of games — not on how good the brawler is.
Carry — becomes star player unusually often on this map: he deals the damage and takes the objective. The game runs through him.
Enabler — rarely becomes star player: he clears the way, heals, controls, and others do the scoring. This is no verdict on his strength — how good he is here is the win rate on the card. Measured across 1,620 map/brawler rows, enablers win on average 3.8 points less often than carries, but the star rate explains only 11% of the differences: there are plenty of strong enablers and weak carries. The star says how a brawler wins, not whether.

Hidden gems & traps

From the ratio of pick rate to win rate: what is underrated — and what gets picked a lot but loses.

What gets played here

The most common three-brawler line-ups in this mode, sorted by frequency — not by success. That is deliberate: there are around 180,000 different line-ups, and picking the best out of them mostly turns up flukes. The win rate tells you whether what everyone plays actually works here.

59.0% 1,827 games
64.4% 1,639 games
65.2% 1,633 games
62.4% 1,494 games
64.5% 1,491 games
59.8% 1,448 games
62.5% 1,425 games
62.5% 1,346 games

Which line-up carries

Not individual brawlers but their classes — 80 combinations with enough games in this mode. The portraits show who most often fills each class on this map; they are examples, not a recommendation. The bold number is not the win rate but its distance from the value you would expect from the individual strength of the three brawlers. An example: if a class combination contains three brawlers who are strong anyway, it will often win even when the roles do not fit together at all. That is exactly what the comparison subtracts — what remains is the share of the win that depends on the interplay of the classes and not on who happens to be strong. Below it stand the actual win rate, the expected value and the number of team appearances — that is, how often this combination stood on the field as a team at all.

Above expectation

2× Controller Tank
+6.3 57.3% win rate expected 51.0% · 22,046 games
Assassin 2× Controller
+5.8 56.4% win rate expected 50.6% · 44,350 games
Controller 2× Tank
+5.7 57.1% win rate expected 51.4% · 8,197 games
Assassin Controller Tank
+5.3 56.1% win rate expected 50.8% · 45,089 games
Artillery 2× Tank
+5.2 56.2% win rate expected 51.0% · 4,951 games

Below expectation

Artillery 2× Marksman
−22.9 26.8% win rate expected 49.7% · 317 games
Assassin 2× Marksman
−20.3 29.2% win rate expected 49.6% · 681 games
2× Artillery Marksman
−19.3 30.8% win rate expected 50.1% · 725 games
Damage Dealer 2× Marksman
−18.3 31.6% win rate expected 49.8% · 900 games
Artillery Marksman Support
−15.9 33.5% win rate expected 49.4% · 1,488 games

All brawlers on this map

Including the thin ones — the games column tells you how seriously to take a row. The win rate tells you how good a brawler is. The trust score (0–100) tells you how much you can believe it — it depends purely on the number of games. Sorting uses both together: 52% from 75 games can be luck, 51% from 3,000 games cannot. Die Pfeile zeigen die Verschiebung gegenüber dem Stand von gestern, hier gerechnet nur für diese Map.

#BrawlerWin rateGamesTrustPick rate
1 Meg 60.0%
280 39
7.8%
2▲ 1 Tick 60.8%
143 29
4.0%
3▼ 1 Damian 80.6%
36 9
1.0%
4 Stu 66.0%
50 14
1.4%
5 Griff 59.0%
83 21
2.3%
6▲ 7 Starr Nova 66.7%
39 10
1.1%
7▼ 1 Nori 56.0%
100 24
2.8%
8▲ 1 Mortis 52.4%
166 32
4.6%
9▲ 5 Glowy 77.8%
18 0
0.5%
10▲ 2 Mina 60.0%
45 12
1.3%
11▼ 4 Colette 65.5%
29 6
0.8%
12▼ 2 Edgar 50.3%
197 34
5.5%
13▲ 5 Bolt 63.3%
30 6
0.8%
14▲ 10 Tara 75.0%
16 0
0.4%
15▼ 4 Kenji 51.2%
123 27
3.4%
16▲ 10 Fang 61.3%
31 7
0.9%
17 Draco 70.6%
17 0
0.5%
18▲ 4 Chester 62.5%
24 3
0.7%
19▼ 3 Bull 53.4%
58 16
1.6%
20▲ 12 Clancy 68.8%
16 0
0.4%
21▲ 8 Lumi 58.6%
29 6
0.8%
22▼ 1 Surge 54.3%
46 12
1.3%
23▼ 4 Kaze 54.5%
44 12
1.2%
24▼ 16 Bibi 52.9%
51 14
1.4%
25▼ 10 Crow 56.3%
32 7
0.9%
26▲ 9 Gus 61.1%
18 0
0.5%
27▲ 7 Dynamike 52.4%
42 11
1.2%
28▼ 8 Chuck 56.0%
25 3
0.7%
29▼ 4 Colt 49.4%
81 21
2.3%
30▼ 7 Sirius 58.8%
17 0
0.5%
31▼ 3 Gale 61.5%
13 0
0.4%
32NEW Buster 63.6%
11 0
0.3%
33▼ 6 Penny 51.4%
37 9
1.0%
34▼ 3 Rico 51.4%
37 9
1.0%
35▲ 1 Sprout 55.0%
20 0
0.6%
36▲ 13 Gigi 57.1%
14 0
0.4%
37▲ 1 Lou 50.0%
42 11
1.2%
38▼ 5 Melodie 52.4%
21 1
0.6%
39▲ 15 Nita 47.5%
61 17
1.7%
40▲ 11 Lily 50.0%
18 0
0.5%
41▲ 12 Meeple 48.1%
27 4
0.8%
42▼ 1 Ruffs 50.0%
14 0
0.4%
43▼ 6 Darryl 48.0%
25 3
0.7%
44▼ 14 Bo 46.7%
60 16
1.7%
45▲ 3 Cordelius 50.0%
12 0
0.3%
46NEW Alli 50.0%
10 0
0.3%
47NEW Mr. P 50.0%
10 0
0.3%
48▼ 6 Otis 50.0%
10 0
0.3%
49▼ 9 Barley 46.9%
32 7
0.9%
50▼ 11 Doug 47.4%
19 0
0.5%
51▲ 6 Max 46.4%
28 5
0.8%
52▼ 9 Gray 45.5%
22 1
0.6%
53▼ 9 Frank 45.5%
33 7
0.9%
54▲ 5 Shade 44.4%
18 0
0.5%
55▼ 10 Kit 43.8%
16 0
0.4%
56▼ 6 Carl 44.0%
25 3
0.7%
57▼ 1 Lola 41.7%
12 0
0.3%
58▲ 5 Leon 42.9%
21 1
0.6%
59▼ 7 Emz 44.5%
110 26
3.1%
60▲ 5 Pierce 43.6%
39 10
1.1%
61▼ 15 Sandy 41.2%
17 0
0.5%
62▲ 7 8-Bit 43.9%
66 18
1.8%
63▼ 16 Squeak 40.0%
15 0
0.4%
64 Rosa 41.7%
24 3
0.7%
65▼ 10 Finx 38.5%
13 0
0.4%
66▼ 8 Byron 38.9%
18 0
0.5%
67▲ 1 Amber 36.8%
19 0
0.5%
68▼ 1 Jessie 41.8%
55 15
1.5%
69▲ 2 Spike 38.5%
26 4
0.7%
70▼ 9 Bea 35.0%
20 0
0.6%
71▼ 1 Ash 33.3%
18 0
0.5%
72▼ 12 Piper 37.5%
32 7
0.9%
73▼ 11 Pam 34.8%
23 2
0.6%
74NEW Gene 20.0%
10 0
0.3%
75▲ 4 Berry 35.5%
31 7
0.9%
76▲ 2 Poco 40.0%
70 19
1.9%
77▼ 11 Trunk 23.1%
13 0
0.4%
78▼ 2 Nani 27.8%
18 0
0.5%
79▼ 2 Ziggy 26.3%
19 0
0.5%
80▲ 2 Buzz 23.5%
17 0
0.5%
81▼ 6 Larry & Lawrie 23.5%
17 0
0.5%
82▼ 10 Grom 15.4%
13 0
0.4%
83▼ 3 Jacky 26.1%
23 2
0.6%
84▼ 11 Mandy 14.3%
14 0
0.4%
85▼ 4 Brock 36.8%
76 20
2.1%
86▼ 12 Shelly 34.9%
63 17
1.8%
87▼ 4 El Primo 26.5%
49 13
1.4%